My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Gang Dart Goblin Goblin Barrel Inferno Dragon
Zap
Bats Goblin Gang Dart Goblin Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Barrel Electro Wizard
The Log
Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Bats Goblin Gang Dart Goblin Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Goblin Gang Dart Goblin Goblin Barrel Electro Wizard Inferno Dragon
Poison
Bats Goblin Gang Dart Goblin Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Goblin Barrel Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Goblin Barrel Inferno Dragon
Zap
Electro Wizard Bats Dart Goblin Mega Knight
Goblin Gang
Goblin Barrel Dart Goblin
Dart Goblin
Goblin Barrel Zap Goblin Gang Mega Knight
Goblin Barrel
Goblin Gang Dart Goblin Bats Mega Knight
Electro Wizard
Zap Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Dart Goblin Goblin Barrel Electro Wizard

Defense Synergies 2 17

Bats
Zap Dart Goblin Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Goblin Gang Dart Goblin Inferno Dragon
Goblin Gang
Zap Dart Goblin Electro Wizard Inferno Dragon
Dart Goblin
Bats Zap Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Goblin Barrel
Electro Wizard
Zap Bats Goblin Gang Dart Goblin Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Goblin Gang Dart Goblin Electro Wizard Mega Knight
Mega Knight
Zap Bats Dart Goblin Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard
Inferno Dragon Bats Zap Goblin Gang Dart Goblin Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Dart Goblin Electro Wizard Inferno Dragon
Inferno Dragon Bats Goblin Gang Dart Goblin Electro Wizard Mega Knight
Mega Knight
Goblin Gang Bats Zap Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Inferno Dragon Zap Goblin Gang
Zap Dart Goblin Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Dart Goblin Electro Wizard Mega Knight
Bats Goblin Gang Dart Goblin Electro Wizard Zap Mega Knight
Inferno Dragon Bats Zap Goblin Gang Dart Goblin Electro Wizard
Mega Knight Bats Zap Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Dart Goblin Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard Mega Knight
Zap Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Electro Wizard
Mega Knight Bats Zap Goblin Gang Dart Goblin Electro Wizard
Zap Bats Dart Goblin Electro Wizard Inferno Dragon Mega Knight
Dart Goblin Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Bats Dart Goblin Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Electro Wizard
Electro Wizard Zap Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap Electro Wizard
Goblin Gang Mega Knight Bats Zap Electro Wizard
Goblin Gang Inferno Dragon Mega Knight
Bats Zap Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Bats Dart Goblin Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Bats Inferno Dragon
Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Bats Dart Goblin
Mega Knight Zap Electro Wizard
Mega Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Electro Wizard Bats Zap Dart Goblin Inferno Dragon
Bats Mega Knight Zap Dart Goblin Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Zap Mega Knight
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Bats Goblin Gang Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Bats
Zap Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap Dart Goblin Electro Wizard
Zap Mega Knight
Zap Dart Goblin
Bats Zap Dart Goblin Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bats Goblin Gang Dart Goblin
Zap Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Bats Goblin Gang Dart Goblin Electro Wizard
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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