My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Balloon
Giant Snowball
Goblin Gang Guards Balloon
Zap
Goblin Gang Guards Balloon
Barbarian Barrel
Goblin Gang Wizard Guards
The Log
Goblin Gang Mini P.E.K.K.A Guards
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Guards Balloon
Fireball
Goblin Gang Wizard Balloon
Poison
Goblin Gang Wizard Guards Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Goblinstein
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Guards Mini P.E.K.K.A Wizard Balloon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Guards Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Mini P.E.K.K.A Guards Mega Knight
Goblin Gang
Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Zap Goblin Gang Wizard Mega Knight
Wizard
Mini P.E.K.K.A Balloon Mega Knight
Guards
Zap
Balloon
Zap Goblin Gang Wizard Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Wizard Balloon
Goblinstein

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Mega Knight Goblin Gang Guards
Goblin Gang
Zap Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Goblin Gang Wizard Guards
Wizard
Mini P.E.K.K.A Guards Mega Knight
Guards
Zap Goblin Gang Mini P.E.K.K.A Wizard
Balloon
Mega Knight
Zap Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Zap Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Goblin Gang Guards Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Zap Guards Mega Knight
Zap Goblin Gang Wizard
Zap Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Guards Mini P.E.K.K.A Mega Knight
Goblin Gang Guards Zap Wizard Mega Knight
Zap Goblin Gang Wizard
Mini P.E.K.K.A Mega Knight Zap Goblin Gang Wizard Guards
Wizard Mega Knight Zap Goblin Gang Mini P.E.K.K.A Guards
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A
Mega Knight Zap Goblin Gang Wizard Guards
Zap Wizard Guards Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Mega Knight Zap
Zap Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Guards Mega Knight Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Guards Mega Knight Zap
Goblin Gang Mini P.E.K.K.A Guards Mega Knight
Wizard Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Mini P.E.K.K.A
Goblin Gang Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Zap Guards
Mini P.E.K.K.A Mega Knight Goblin Gang Wizard Guards
Wizard Mega Knight
Goblin Gang Guards Zap Mini P.E.K.K.A
Mega Knight Zap Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap
Guards
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Goblin Gang Mini P.E.K.K.A Guards
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard Guards
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Goblin Gang Guards
Zap Wizard
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Goblin Gang Guards
Zap
Zap Mega Knight
Wizard Mega Knight

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