My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Electro Wizard
The Log
Electro Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Battle Healer Electro Dragon Electro Wizard
Fireball
Firecracker Battle Healer Electro Dragon Electro Wizard
Poison
Firecracker Battle Healer Electro Dragon Electro Wizard
Lightning
Battle Healer Electro Dragon Electro Wizard
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Rage Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Firecracker Tornado Battle Healer Electro Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Firecracker Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Firecracker
Battle Healer Tornado Mega Knight
Battle Healer
Rage Electro Dragon Firecracker Tornado Electro Wizard
Rage
Battle Healer Electro Dragon Electro Wizard
Tornado
Firecracker Battle Healer Electro Dragon Mega Knight
Electro Dragon
Battle Healer Rage Tornado Mega Knight
Electro Wizard
Battle Healer Rage Mega Knight
Mega Knight
Firecracker Tornado Electro Dragon Electro Wizard

Defense Synergies 1 13

Electro Spirit
Electro Wizard
Firecracker
Battle Healer Tornado Electro Dragon Electro Wizard Mega Knight
Battle Healer
Electro Dragon Firecracker Tornado Electro Wizard
Rage
Tornado
Firecracker Battle Healer Electro Dragon Electro Wizard Mega Knight
Electro Dragon
Battle Healer Firecracker Tornado Electro Wizard
Electro Wizard
Electro Spirit Firecracker Battle Healer Tornado Electro Dragon Mega Knight
Mega Knight
Firecracker Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Electro Wizard
Firecracker Battle Healer Electro Dragon Electro Wizard Mega Knight
Tornado Mega Knight Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard Mega Knight
Firecracker Battle Healer Tornado Mega Knight
Tornado Electro Spirit Firecracker Electro Dragon Electro Wizard Mega Knight
Tornado Electro Wizard Electro Spirit Firecracker Electro Dragon
Electro Spirit Battle Healer Electro Dragon Electro Wizard Mega Knight
Tornado
Tornado Firecracker Battle Healer Electro Wizard Mega Knight
Electro Wizard Electro Spirit Firecracker Tornado Electro Dragon Mega Knight
Firecracker Tornado Electro Dragon Electro Wizard
Mega Knight Battle Healer Electro Dragon Electro Wizard
Mega Knight Electro Spirit Firecracker Tornado Electro Dragon Electro Wizard
Electro Wizard Mega Knight
Tornado Electro Wizard Mega Knight
Mega Knight Firecracker Tornado Electro Dragon Electro Wizard
Mega Knight Electro Spirit Firecracker Battle Healer Tornado Electro Dragon Electro Wizard
Tornado Electro Spirit Firecracker Battle Healer Electro Dragon Electro Wizard Mega Knight
Tornado Electro Wizard
Mega Knight Electro Spirit Firecracker Battle Healer Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer Electro Wizard
Electro Wizard Firecracker Battle Healer Electro Dragon Mega Knight
Mega Knight Battle Healer Electro Dragon Electro Wizard
Mega Knight Battle Healer Tornado Electro Wizard
Battle Healer Mega Knight
Firecracker Electro Spirit Tornado Electro Dragon Electro Wizard
Battle Healer Electro Wizard
Mega Knight Battle Healer
Electro Dragon Electro Wizard Mega Knight Electro Spirit Firecracker Tornado
Mega Knight Electro Dragon
Mega Knight Tornado Electro Wizard
Mega Knight
Firecracker Electro Dragon Mega Knight
Electro Dragon Electro Wizard Electro Spirit Firecracker Battle Healer Tornado
Mega Knight Electro Spirit Firecracker Battle Healer Electro Dragon Electro Wizard
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon
Firecracker
Firecracker Mega Knight
Firecracker Electro Spirit Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon Electro Wizard
Firecracker Tornado Electro Dragon Electro Wizard
Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Tornado
Firecracker Electro Dragon Electro Wizard Mega Knight
Firecracker Tornado Electro Dragon Mega Knight
Mega Knight
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Spirit Electro Dragon Mega Knight
Firecracker Tornado Electro Dragon Electro Wizard
Tornado Electro Dragon Mega Knight
Firecracker Tornado
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Electro Spirit Firecracker
Electro Dragon Mega Knight
Electro Spirit Firecracker Electro Dragon Electro Wizard
Mega Knight
Firecracker
Electro Wizard Electro Spirit Electro Dragon
Firecracker Tornado Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard Mega Knight
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon Electro Spirit Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon Firecracker Tornado Electro Wizard Mega Knight
Firecracker Electro Dragon Mega Knight

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