My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Flying Machine Baby Dragon Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Flying Machine Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Flying Machine Goblin Curse Baby Dragon Electro Dragon
Zap
Flying Machine Goblin Curse
Barbarian Barrel
Goblin Curse
The Log
Goblin Curse
Earthquake
Arrows
Flying Machine Goblin Curse
Royal Delivery
Flying Machine Baby Dragon Electro Dragon
Fireball
Flying Machine Baby Dragon Electro Dragon
Poison
Flying Machine Goblin Curse Electro Dragon
Lightning
Ice Golem Baby Dragon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Fireball Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Fireball Baby Dragon Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Goblin Curse Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Curse Arrows Fireball Flying Machine Baby Dragon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Goblin Curse Arrows Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Curse Mega Knight
Ice Golem
Flying Machine Baby Dragon Electro Dragon
Fireball
Arrows Goblin Curse Baby Dragon Mega Knight
Flying Machine
Ice Golem Baby Dragon Electro Dragon Mega Knight
Goblin Curse
Arrows Fireball
Baby Dragon
Ice Golem Fireball Flying Machine Electro Dragon Mega Knight
Electro Dragon
Ice Golem Flying Machine Baby Dragon Mega Knight
Mega Knight
Arrows Fireball Flying Machine Baby Dragon Electro Dragon

Defense Synergies 1 13

Arrows
Mega Knight Ice Golem Fireball
Ice Golem
Arrows Fireball Flying Machine Baby Dragon Electro Dragon Mega Knight
Fireball
Arrows Ice Golem Mega Knight
Flying Machine
Ice Golem Baby Dragon Electro Dragon Mega Knight
Goblin Curse
Baby Dragon
Ice Golem Flying Machine Electro Dragon Mega Knight
Electro Dragon
Ice Golem Flying Machine Baby Dragon
Mega Knight
Arrows Ice Golem Fireball Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Flying Machine Baby Dragon Electro Dragon
Flying Machine Goblin Curse Electro Dragon Mega Knight
Mega Knight Goblin Curse Electro Dragon
Goblin Curse Electro Dragon Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Flying Machine Baby Dragon Electro Dragon Mega Knight
Arrows Fireball Flying Machine Goblin Curse Baby Dragon Electro Dragon
Arrows Ice Golem Fireball Flying Machine Baby Dragon Electro Dragon Mega Knight
Goblin Curse
Ice Golem Mega Knight
Goblin Curse Arrows Ice Golem Fireball Flying Machine Baby Dragon Electro Dragon Mega Knight
Arrows Fireball Flying Machine Goblin Curse Baby Dragon Electro Dragon
Mega Knight Fireball Flying Machine Goblin Curse Electro Dragon
Fireball Mega Knight Arrows Goblin Curse Baby Dragon Electro Dragon
Goblin Curse Mega Knight
Fireball Goblin Curse Mega Knight
Mega Knight Arrows Fireball Electro Dragon
Arrows Fireball Mega Knight Flying Machine Baby Dragon Electro Dragon
Arrows Baby Dragon Ice Golem Fireball Flying Machine Goblin Curse Electro Dragon Mega Knight
Goblin Curse
Mega Knight Arrows Fireball Flying Machine Goblin Curse Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Fireball
Fireball Arrows Ice Golem Flying Machine Baby Dragon Electro Dragon Mega Knight
Mega Knight Ice Golem Electro Dragon
Mega Knight Ice Golem Fireball
Goblin Curse Mega Knight
Arrows Fireball Ice Golem Flying Machine Goblin Curse Baby Dragon Electro Dragon
Ice Golem Fireball Flying Machine
Mega Knight Goblin Curse
Electro Dragon Mega Knight Ice Golem Fireball Flying Machine Baby Dragon
Goblin Curse
Mega Knight Flying Machine Electro Dragon
Mega Knight Arrows Fireball
Mega Knight Ice Golem Fireball Goblin Curse
Fireball Flying Machine Goblin Curse Baby Dragon Electro Dragon Mega Knight
Electro Dragon Ice Golem Fireball Flying Machine Baby Dragon
Arrows Mega Knight Ice Golem Fireball Flying Machine Goblin Curse Baby Dragon Electro Dragon
Arrows Fireball
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Ice Golem Flying Machine Baby Dragon Electro Dragon
Arrows Fireball Flying Machine Goblin Curse Baby Dragon Electro Dragon
Arrows Fireball Flying Machine Baby Dragon Electro Dragon
Arrows Ice Golem Fireball Flying Machine
Fireball Arrows Goblin Curse Baby Dragon Mega Knight
Arrows Fireball Ice Golem Flying Machine Goblin Curse Baby Dragon Electro Dragon
Arrows Flying Machine Baby Dragon
Arrows Fireball Ice Golem Flying Machine Goblin Curse Baby Dragon Electro Dragon
Arrows Fireball Flying Machine Electro Dragon
Fireball Electro Dragon
Arrows Fireball Flying Machine Electro Dragon
Fireball Arrows Flying Machine Goblin Curse Baby Dragon Electro Dragon
Flying Machine Ice Golem Fireball Baby Dragon
Arrows Fireball Flying Machine Baby Dragon Electro Dragon
Arrows Ice Golem Fireball Flying Machine Baby Dragon
Arrows Fireball Flying Machine Baby Dragon Electro Dragon
Arrows Fireball Flying Machine Baby Dragon Electro Dragon Mega Knight
Arrows Fireball
Arrows Fireball Flying Machine Baby Dragon Electro Dragon Mega Knight
Arrows Fireball Flying Machine Goblin Curse Baby Dragon Electro Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Arrows Fireball
Arrows Fireball Flying Machine Baby Dragon Electro Dragon
Arrows Ice Golem Goblin Curse Fireball Baby Dragon Electro Dragon Mega Knight
Arrows Fireball Flying Machine Baby Dragon Electro Dragon
Fireball Arrows Flying Machine Baby Dragon Electro Dragon Mega Knight
Fireball Arrows Goblin Curse Baby Dragon
Arrows Ice Golem Fireball Flying Machine Goblin Curse Baby Dragon Electro Dragon
Electro Dragon Fireball Flying Machine
Fireball
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball Electro Dragon
Mega Knight
Arrows Fireball Goblin Curse
Fireball Flying Machine Electro Dragon
Fireball Arrows Flying Machine Goblin Curse Baby Dragon Electro Dragon
Arrows Fireball
Fireball Flying Machine Baby Dragon Electro Dragon Mega Knight
Arrows Ice Golem Fireball Flying Machine Baby Dragon Electro Dragon
Arrows Fireball
Flying Machine Electro Dragon Mega Knight
Electro Dragon Fireball Flying Machine Baby Dragon
Fireball Flying Machine Electro Dragon
Electro Dragon Fireball Flying Machine Baby Dragon Mega Knight
Fireball Electro Dragon Mega Knight

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