My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Hunter Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Fire Spirit Balloon
Zap
Skeletons Fire Spirit Balloon
Barbarian Barrel
Skeletons Fire Spirit Tesla Hunter Electro Wizard
The Log
Skeletons Fire Spirit Hunter
Earthquake
Skeletons Tesla
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Hunter Balloon Electro Wizard
Fireball
Tesla Hunter Balloon Electro Wizard
Poison
Hunter Balloon Electro Wizard
Lightning
Tesla Hunter Balloon Electro Wizard
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Tesla Hunter Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Zap Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Zap Balloon
Zap
Balloon Electro Wizard Fire Spirit Hunter Mega Knight
Tesla
Hunter
Zap Balloon Mega Knight
Balloon
Zap Fire Spirit Hunter Electro Wizard Mega Knight
Electro Wizard
Zap Balloon Mega Knight
Mega Knight
Zap Hunter Balloon Electro Wizard

Defense Synergies 3 12

Skeletons
Tesla Fire Spirit Zap Hunter Electro Wizard
Fire Spirit
Skeletons Zap Electro Wizard
Zap
Electro Wizard Mega Knight Skeletons Fire Spirit Tesla Hunter
Tesla
Skeletons Zap Electro Wizard
Hunter
Skeletons Zap Electro Wizard Mega Knight
Balloon
Electro Wizard
Zap Skeletons Fire Spirit Tesla Hunter Mega Knight
Mega Knight
Zap Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard
Hunter Skeletons Zap Tesla Electro Wizard Mega Knight
Tesla Hunter Mega Knight Skeletons Fire Spirit Electro Wizard
Tesla Hunter Skeletons Electro Wizard Mega Knight
Mega Knight
Skeletons Fire Spirit Zap Tesla Hunter Electro Wizard Mega Knight
Tesla Hunter Electro Wizard Fire Spirit Zap
Zap Tesla Electro Wizard Mega Knight
Tesla Hunter Skeletons
Skeletons Fire Spirit Tesla Hunter Electro Wizard Mega Knight
Electro Wizard Skeletons Zap Tesla Hunter Mega Knight
Tesla Hunter Zap Electro Wizard
Tesla Hunter Mega Knight Skeletons Fire Spirit Zap Electro Wizard
Fire Spirit Mega Knight Zap Tesla Hunter Electro Wizard
Tesla Hunter Electro Wizard Mega Knight
Zap Tesla Hunter Electro Wizard Mega Knight
Tesla Mega Knight Skeletons Hunter Electro Wizard
Fire Spirit Tesla Mega Knight Zap Hunter Electro Wizard
Zap Hunter Fire Spirit Tesla Electro Wizard Mega Knight
Tesla Hunter Electro Wizard
Mega Knight Fire Spirit Tesla Hunter Electro Wizard
Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Hunter Mega Knight
Mega Knight Skeletons Zap Hunter Electro Wizard
Hunter Mega Knight Zap Tesla Electro Wizard
Skeletons Tesla Hunter Mega Knight
Fire Spirit Skeletons Zap Tesla Hunter Electro Wizard
Skeletons Tesla Hunter Electro Wizard
Mega Knight Tesla Hunter
Zap Electro Wizard Mega Knight Skeletons
Skeletons Tesla
Mega Knight Tesla Hunter
Mega Knight Zap Electro Wizard
Mega Knight Skeletons Tesla Hunter
Tesla Mega Knight
Tesla Electro Wizard Skeletons Zap Hunter
Mega Knight Zap Tesla Hunter Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Fire Spirit Zap Mega Knight
Fire Spirit Zap Hunter
Fire Spirit
Fire Spirit Zap Hunter
Zap
Fire Spirit Electro Wizard
Zap Electro Wizard
Fire Spirit Zap
Fire Spirit Hunter
Zap
Zap Hunter
Mega Knight
Fire Spirit Zap Hunter Electro Wizard Mega Knight
Fire Spirit Zap Mega Knight
Mega Knight
Zap
Zap Fire Spirit Hunter Mega Knight
Zap Hunter Electro Wizard
Zap Mega Knight
Zap
Fire Spirit Zap Hunter Electro Wizard
Zap Electro Wizard
Zap Hunter Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Hunter Electro Wizard
Hunter Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight
Mega Knight

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