My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon P.E.K.K.A Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Mighty Miner
Giant Snowball
Bats Skeleton Army Electro Dragon Mighty Miner
Zap
Bats Inferno Tower Skeleton Army Mighty Miner
Barbarian Barrel
Inferno Tower Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Electro Dragon P.E.K.K.A Electro Wizard
Fireball
Inferno Tower Skeleton Army Electro Dragon Electro Wizard Mighty Miner
Poison
Bats Inferno Tower Skeleton Army Electro Dragon Electro Wizard
Lightning
Inferno Tower Electro Dragon Electro Wizard Mighty Miner
Rocket
Inferno Tower Electro Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Skeleton Army Electro Wizard Mighty Miner Inferno Tower Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Skeleton Army Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel P.E.K.K.A
Inferno Tower
Barbarian Barrel
Bats Electro Dragon P.E.K.K.A
Skeleton Army
Electro Dragon
Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Electro Wizard Bats Barbarian Barrel Electro Dragon
Electro Wizard
P.E.K.K.A
Mighty Miner

Defense Synergies 2 13

Bats
Inferno Tower Barbarian Barrel P.E.K.K.A Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Bats Barbarian Barrel Electro Dragon
Barbarian Barrel
Bats Inferno Tower Electro Dragon P.E.K.K.A Electro Wizard
Skeleton Army
Inferno Tower Electro Dragon Electro Wizard
Electro Dragon
Inferno Tower Barbarian Barrel Skeleton Army Electro Wizard
P.E.K.K.A
Bats Barbarian Barrel Electro Wizard
Electro Wizard
Inferno Tower Bats Barbarian Barrel Skeleton Army Electro Dragon P.E.K.K.A
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Barbarian Barrel Electro Dragon Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Bats Electro Dragon Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Bats Electro Dragon Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Bats Electro Dragon Electro Wizard
Barbarian Barrel Skeleton Army P.E.K.K.A
Barbarian Barrel Skeleton Army Bats Electro Dragon Electro Wizard
Bats Inferno Tower Electro Wizard Electro Dragon
Inferno Tower Barbarian Barrel Electro Dragon P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Mighty Miner Skeleton Army
Skeleton Army Inferno Tower Barbarian Barrel Electro Wizard
Bats Skeleton Army Electro Wizard Barbarian Barrel Electro Dragon
Inferno Tower Bats Electro Dragon Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Bats Electro Dragon Electro Wizard
Skeleton Army Bats Barbarian Barrel Electro Dragon P.E.K.K.A Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Bats Inferno Tower Skeleton Army Electro Dragon P.E.K.K.A Electro Wizard
Bats Barbarian Barrel Skeleton Army Electro Dragon Electro Wizard
Barbarian Barrel Bats Electro Dragon Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Skeleton Army Bats Barbarian Barrel Electro Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Barbarian Barrel Electro Dragon
Skeleton Army P.E.K.K.A Bats Inferno Tower Electro Dragon Electro Wizard
Skeleton Army P.E.K.K.A Bats Inferno Tower Barbarian Barrel Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Army Mighty Miner
Bats Electro Dragon Electro Wizard
Skeleton Army P.E.K.K.A Bats Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Mighty Miner Skeleton Army
Electro Dragon P.E.K.K.A Electro Wizard Bats Inferno Tower Barbarian Barrel Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Inferno Tower Electro Dragon
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Inferno Tower
Skeleton Army Electro Dragon
Inferno Tower Skeleton Army Electro Dragon Electro Wizard Bats Barbarian Barrel P.E.K.K.A Mighty Miner
Bats Inferno Tower Barbarian Barrel Electro Dragon P.E.K.K.A Electro Wizard Mighty Miner
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Electro Wizard
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel
Bats Electro Dragon
Barbarian Barrel Electro Dragon
Electro Dragon
Bats Electro Dragon Electro Wizard
Barbarian Barrel Electro Dragon Electro Wizard
Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel
Bats
Barbarian Barrel Electro Dragon Electro Wizard
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Electro Wizard
Electro Dragon
Barbarian Barrel
Bats Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Bats
Electro Dragon
Electro Dragon Electro Wizard
P.E.K.K.A Mighty Miner
Electro Wizard Bats Barbarian Barrel Skeleton Army Electro Dragon
Electro Dragon Electro Wizard
Barbarian Barrel
Electro Dragon Electro Wizard
Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon Bats Electro Wizard
Bats Electro Dragon Electro Wizard
Electro Dragon Barbarian Barrel Electro Wizard
P.E.K.K.A
Electro Dragon

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