My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Collector Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner
Giant Snowball
Minions Miner Princess
Zap
Minions Royal Giant Inferno Tower Princess
Barbarian Barrel
Inferno Tower Princess
The Log
Royal Giant Mini P.E.K.K.A Princess
Earthquake
Inferno Tower Elixir Collector
Arrows
Minions Princess
Royal Delivery
Minions Mini P.E.K.K.A Miner Princess
Fireball
Minions Inferno Tower Elixir Collector Princess
Poison
Minions Inferno Tower Elixir Collector Princess
Lightning
Mini P.E.K.K.A Inferno Tower Elixir Collector
Rocket
Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Elixir Collector Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Princess Mini P.E.K.K.A Inferno Tower Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Miner Princess

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Miner
Minions
Royal Giant Miner Mini P.E.K.K.A
Royal Giant
Arrows Minions Miner Princess
Mini P.E.K.K.A
Arrows Minions Princess
Inferno Tower
Elixir Collector
Miner
Minions Royal Giant Arrows
Princess
Royal Giant Mini P.E.K.K.A

Defense Synergies 0 5

Arrows
Mini P.E.K.K.A Inferno Tower
Minions
Inferno Tower
Royal Giant
Mini P.E.K.K.A
Arrows Princess
Inferno Tower
Arrows Minions Princess
Elixir Collector
Miner
Princess
Mini P.E.K.K.A Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower Minions
Mini P.E.K.K.A Inferno Tower Minions
Mini P.E.K.K.A Inferno Tower Minions
Arrows Mini P.E.K.K.A Princess
Arrows Minions
Minions Inferno Tower Arrows Princess
Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Minions Princess
Mini P.E.K.K.A Inferno Tower Miner
Minions Arrows Princess
Arrows Minions Inferno Tower Princess
Mini P.E.K.K.A Inferno Tower Minions
Arrows Minions Mini P.E.K.K.A Princess
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Inferno Tower
Arrows Minions
Arrows Minions Princess
Mini P.E.K.K.A Inferno Tower
Arrows Minions Mini P.E.K.K.A
Inferno Tower Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower
Arrows Mini P.E.K.K.A Miner
Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A
Arrows Minions Princess
Mini P.E.K.K.A Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower
Minions Mini P.E.K.K.A Inferno Tower
Inferno Tower
Minions Mini P.E.K.K.A Inferno Tower
Arrows
Mini P.E.K.K.A Inferno Tower
Princess
Inferno Tower Minions Mini P.E.K.K.A
Arrows Minions Mini P.E.K.K.A Inferno Tower Princess
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Miner Princess
Arrows Miner
Arrows
Arrows
Arrows Minions Princess
Arrows Princess
Arrows Princess
Arrows Miner
Minions Mini P.E.K.K.A
Miner Arrows Princess
Arrows Princess
Miner Princess
Arrows Minions Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Princess
Arrows Miner Princess
Minions
Arrows Princess
Arrows
Arrows Princess
Arrows Miner Princess
Arrows Miner Princess
Miner Arrows
Arrows Princess
Minions
Mini P.E.K.K.A
Arrows Miner
Arrows Princess
Arrows Princess
Minions Princess
Arrows Princess
Arrows
Miner Mini P.E.K.K.A Princess
Arrows Princess
Arrows
Minions Princess
Princess
Miner Princess

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