My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Skeleton Army
Giant Snowball
Minions Goblin Gang Skeleton Army Witch
Zap
Minions Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Valkyrie Skeleton Army Witch
The Log
Goblin Gang Skeleton Army Witch
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Minions Goblin Gang Skeleton Army Witch
Royal Delivery
Minions Goblin Gang Valkyrie Skeleton Army Witch
Fireball
Minions Goblin Gang Skeleton Army Witch
Poison
Minions Goblin Gang Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Skeleton Army Fireball Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Gang Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Valkyrie
Goblin Gang
Valkyrie Giant
Fireball
Giant
Valkyrie
Minions Goblin Gang Giant Witch
Giant
Minions Rage Goblin Gang Fireball Valkyrie Witch
Rage
Minions Giant Witch
Skeleton Army
Witch
Rage Valkyrie Giant

Defense Synergies 1 4

Minions
Valkyrie
Goblin Gang
Valkyrie Skeleton Army
Fireball
Valkyrie
Valkyrie
Minions Goblin Gang Fireball Witch
Giant
Rage
Skeleton Army
Goblin Gang
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Skeleton Army Minions Goblin Gang Valkyrie Witch
Goblin Gang Skeleton Army Witch Minions Valkyrie
Skeleton Army Witch Minions Goblin Gang Valkyrie
Fireball Valkyrie Skeleton Army
Goblin Gang Fireball Skeleton Army Minions Valkyrie
Minions Goblin Gang Fireball Witch
Fireball Valkyrie
Witch Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie
Minions Goblin Gang Valkyrie Skeleton Army Witch Fireball
Minions Goblin Gang Fireball Witch
Skeleton Army Minions Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Minions Goblin Gang Witch
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Fireball
Minions Goblin Gang Fireball Valkyrie Skeleton Army Witch
Fireball Minions Goblin Gang Valkyrie Skeleton Army Witch
Valkyrie Witch Minions Fireball
Goblin Gang Valkyrie Skeleton Army Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Fireball Witch
Fireball Goblin Gang Valkyrie
Goblin Gang Skeleton Army Minions Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Fireball
Goblin Gang Valkyrie Skeleton Army Witch
Fireball Minions Goblin Gang Witch
Goblin Gang Skeleton Army Minions Fireball Valkyrie Witch
Valkyrie Skeleton Army
Minions Fireball Valkyrie Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Minions Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch
Goblin Gang Skeleton Army Witch Minions Fireball Valkyrie
Minions Valkyrie Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Minions Witch
Witch
Fireball
Fireball
Minions Goblin Gang Fireball
Fireball Valkyrie
Fireball
Fireball
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball
Minions
Fireball
Fireball Valkyrie Witch
Minions Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Minions Fireball Witch
Fireball
Fireball
Fireball
Fireball
Minions Goblin Gang Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Goblin Gang Valkyrie
Fireball
Fireball
Minions Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch

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