My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone Giant Skeleton Night Witch
Giant Snowball
Minions Clone Night Witch
Zap
Minions Clone Night Witch
Barbarian Barrel
Clone Giant Skeleton Magic Archer Night Witch
The Log
Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Clone
Arrows
Minions Clone Night Witch
Royal Delivery
Minions Mini P.E.K.K.A Clone Giant Skeleton Magic Archer Night Witch
Fireball
Minions Clone Magic Archer Night Witch
Poison
Minions Clone Magic Archer Night Witch
Lightning
Mini P.E.K.K.A Magic Archer Night Witch
Rocket
Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Clone Fireball Mini P.E.K.K.A Magic Archer Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Clone Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Clone Giant Skeleton
Fireball
Mirror Magic Archer
Mini P.E.K.K.A
Minions Mirror Giant Skeleton Magic Archer
Mirror
Fireball Mini P.E.K.K.A Giant Skeleton Magic Archer Night Witch
Clone
Giant Skeleton Night Witch Minions Magic Archer
Giant Skeleton
Clone Minions Mini P.E.K.K.A Mirror Magic Archer Night Witch
Magic Archer
Fireball Mini P.E.K.K.A Mirror Clone Giant Skeleton
Night Witch
Clone Mirror Giant Skeleton

Defense Synergies 1 8

Minions
Giant Skeleton
Fireball
Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mirror Magic Archer
Mirror
Fireball Mini P.E.K.K.A Magic Archer Night Witch
Clone
Giant Skeleton
Minions Magic Archer
Magic Archer
Mini P.E.K.K.A Mirror Giant Skeleton Night Witch
Night Witch
Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Magic Archer
Mini P.E.K.K.A Minions Night Witch
Mini P.E.K.K.A Minions Giant Skeleton Night Witch
Mini P.E.K.K.A Night Witch Minions
Fireball Mini P.E.K.K.A Giant Skeleton
Fireball Minions Magic Archer Night Witch
Minions Fireball Magic Archer Night Witch
Fireball Giant Skeleton Magic Archer
Mini P.E.K.K.A Minions Night Witch
Mini P.E.K.K.A Giant Skeleton Night Witch
Minions Fireball Giant Skeleton Magic Archer Night Witch
Minions Fireball Magic Archer Night Witch
Mini P.E.K.K.A Night Witch Minions Fireball Giant Skeleton
Fireball Minions Mini P.E.K.K.A Magic Archer Night Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Night Witch
Fireball Minions Magic Archer Night Witch
Minions Fireball Giant Skeleton Magic Archer
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Giant Skeleton Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Giant Skeleton
Fireball Mini P.E.K.K.A Magic Archer
Giant Skeleton Minions Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Fireball Night Witch
Giant Skeleton Mini P.E.K.K.A Night Witch
Fireball Minions Magic Archer
Mini P.E.K.K.A Minions Fireball Giant Skeleton Night Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Minions Fireball Mini P.E.K.K.A Magic Archer
Minions Mini P.E.K.K.A Giant Skeleton
Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Night Witch
Fireball Magic Archer
Minions Fireball Mini P.E.K.K.A Giant Skeleton Magic Archer Night Witch
Minions Fireball Mini P.E.K.K.A Giant Skeleton Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Giant Skeleton
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Giant Skeleton
Fireball Magic Archer
Fireball Minions Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Minions Fireball Mini P.E.K.K.A Night Witch
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Minions Mini P.E.K.K.A Night Witch
Fireball Mini P.E.K.K.A Magic Archer
Fireball Magic Archer
Minions Fireball Giant Skeleton Magic Archer Night Witch
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer Night Witch
Minions Fireball
Fireball Mini P.E.K.K.A Night Witch
Fireball Magic Archer Night Witch
Fireball Magic Archer
Giant Skeleton
Fireball Magic Archer
Minions Fireball Magic Archer Night Witch
Fireball Magic Archer
Fireball
Fireball Mini P.E.K.K.A Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton
Minions Fireball Giant Skeleton Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball

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