My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Battle Ram Miner
Giant Snowball
Minions Royal Recruits Battle Ram Miner
Zap
Minions Battle Ram
Barbarian Barrel
Electro Spirit Royal Recruits Battle Ram Royal Ghost
The Log
Electro Spirit Royal Recruits Battle Ram
Earthquake
Arrows
Electro Spirit Minions Royal Recruits
Royal Delivery
Electro Spirit Minions Royal Recruits Battle Ram Miner Royal Ghost
Fireball
Minions Battle Ram
Poison
Minions Royal Recruits
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Battle Ram Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Minions Miner Royal Ghost Fireball Battle Ram Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Minions Miner

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Battle Ram Miner
Zap
Fireball Battle Ram Miner Electro Spirit Minions Royal Recruits Royal Ghost
Minions
Miner Zap Royal Recruits Battle Ram
Royal Recruits
Zap Minions Battle Ram Royal Ghost
Fireball
Zap Electro Spirit Battle Ram Miner
Battle Ram
Zap Electro Spirit Minions Royal Recruits Fireball Royal Ghost
Miner
Zap Minions Electro Spirit Fireball Royal Ghost
Royal Ghost
Zap Royal Recruits Battle Ram Miner

Defense Synergies 1 6

Electro Spirit
Zap
Zap
Fireball Electro Spirit Minions Miner Royal Ghost
Minions
Zap Royal Recruits
Royal Recruits
Minions
Fireball
Zap Miner
Battle Ram
Miner
Zap Fireball
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Royal Recruits Fireball
Zap Minions Royal Recruits
Minions Royal Recruits
Royal Recruits Minions
Royal Recruits Fireball
Fireball Electro Spirit Zap Minions Royal Ghost
Minions Electro Spirit Zap Fireball
Electro Spirit Zap Royal Recruits Fireball
Minions Royal Recruits
Royal Recruits Miner Royal Ghost
Minions Electro Spirit Zap Royal Recruits Fireball Royal Ghost
Minions Zap Fireball
Royal Recruits Zap Minions Fireball
Fireball Electro Spirit Zap Minions Royal Recruits Royal Ghost
Royal Recruits
Zap Royal Recruits Fireball
Minions Royal Recruits Fireball
Fireball Electro Spirit Zap Minions Royal Recruits Royal Ghost
Zap Electro Spirit Minions Royal Recruits Fireball Royal Ghost
Royal Recruits
Royal Recruits Royal Ghost Electro Spirit Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Fireball Royal Ghost
Fireball Zap Miner Royal Ghost
Royal Recruits Zap Minions
Royal Recruits Zap Fireball
Royal Recruits
Fireball Electro Spirit Zap Minions
Royal Recruits Minions Fireball
Royal Recruits
Zap Royal Recruits Electro Spirit Minions Fireball
Royal Recruits
Minions Royal Recruits
Royal Recruits Zap Fireball
Royal Recruits Fireball
Royal Recruits Fireball
Royal Recruits Electro Spirit Zap Minions Fireball
Minions Electro Spirit Zap Royal Recruits Fireball Royal Ghost
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Royal Ghost
Fireball Zap Miner Royal Ghost
Fireball Miner
Royal Recruits Fireball
Fireball Zap
Fireball Electro Spirit Zap Minions
Fireball Zap
Fireball Miner Zap
Minions Fireball
Miner Zap Royal Recruits Fireball
Fireball Zap
Fireball Miner
Minions Fireball
Zap Fireball
Zap Fireball
Royal Recruits Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Miner
Minions Fireball
Fireball
Zap Royal Recruits Fireball
Zap Electro Spirit Fireball
Fireball Miner Zap Royal Ghost
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball
Zap Electro Spirit Minions Fireball
Fireball
Zap Fireball Miner
Zap Electro Spirit Fireball
Fireball
Zap Electro Spirit Minions Royal Recruits Fireball
Fireball Zap
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Royal Recruits
Zap Electro Spirit Minions Royal Recruits Fireball
Zap Fireball
Zap Royal Recruits Fireball Miner Royal Ghost
Fireball

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