My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant Balloon
Giant Snowball
Skeletons Minions Balloon
Zap
Skeletons Minions Inferno Tower Balloon
Barbarian Barrel
Skeletons Inferno Tower Wizard
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Wizard Balloon
Fireball
Minions Inferno Tower Wizard Balloon
Poison
Minions Inferno Tower Wizard Balloon
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Minions Mini P.E.K.K.A Giant Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Minions Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Giant Balloon Minions Mini P.E.K.K.A
Minions
Giant Zap Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Giant Zap Minions Wizard
Giant
Zap Minions Mini P.E.K.K.A Wizard Balloon
Inferno Tower
Wizard
Mini P.E.K.K.A Giant Balloon
Balloon
Zap Minions Giant Wizard

Defense Synergies 1 9

Skeletons
Zap Minions Mini P.E.K.K.A Inferno Tower Wizard
Zap
Mini P.E.K.K.A Skeletons Minions Inferno Tower
Minions
Skeletons Zap Inferno Tower
Mini P.E.K.K.A
Zap Skeletons Wizard
Giant
Inferno Tower
Skeletons Zap Minions
Wizard
Skeletons Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Zap Minions
Mini P.E.K.K.A Inferno Tower Skeletons Minions
Mini P.E.K.K.A Inferno Tower Skeletons Minions
Mini P.E.K.K.A
Skeletons Zap Minions
Minions Inferno Tower Zap Wizard
Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Minions
Skeletons Mini P.E.K.K.A Inferno Tower
Minions Skeletons Zap Wizard
Minions Inferno Tower Zap Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Zap Minions Wizard
Wizard Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Mini P.E.K.K.A
Wizard Skeletons Minions Mini P.E.K.K.A Inferno Tower
Zap Minions Wizard
Zap Wizard Minions
Mini P.E.K.K.A Inferno Tower
Wizard Minions Mini P.E.K.K.A
Inferno Tower Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Inferno Tower
Zap Mini P.E.K.K.A Wizard
Skeletons Zap Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Inferno Tower
Inferno Tower Skeletons Mini P.E.K.K.A
Wizard Skeletons Zap Minions
Mini P.E.K.K.A Skeletons Minions Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Skeletons Minions Mini P.E.K.K.A Inferno Tower
Inferno Tower Skeletons
Minions Mini P.E.K.K.A Inferno Tower
Zap
Mini P.E.K.K.A Skeletons Inferno Tower Wizard
Wizard
Inferno Tower Skeletons Zap Minions Mini P.E.K.K.A
Minions Zap Mini P.E.K.K.A Inferno Tower Wizard
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Mini P.E.K.K.A
Zap Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Minions
Zap Wizard
Mini P.E.K.K.A Wizard
Zap Wizard
Zap
Zap Minions
Zap
Zap
Wizard

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