My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Elite Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Elite Barbarians Wall Breakers
Giant Snowball
Spear Goblins Skeleton Barrel Furnace Wall Breakers
Zap
Spear Goblins Skeleton Barrel Furnace Wall Breakers
Barbarian Barrel
Spear Goblins Skeleton Barrel Elite Barbarians Furnace Wall Breakers Electro Wizard
The Log
Spear Goblins Skeleton Barrel Elite Barbarians Furnace Wall Breakers
Earthquake
Spear Goblins Furnace
Arrows
Spear Goblins Skeleton Barrel Furnace Wall Breakers
Royal Delivery
Spear Goblins Skeleton Barrel Elite Barbarians Wall Breakers Electro Wizard
Fireball
Skeleton Barrel Elite Barbarians Furnace Wall Breakers Electro Wizard
Poison
Spear Goblins Skeleton Barrel Furnace Electro Wizard
Lightning
Elite Barbarians Furnace Electro Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Wall Breakers Skeleton Barrel Earthquake Furnace Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Wall Breakers Skeleton Barrel

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Elite Barbarians Earthquake Furnace Wall Breakers
Skeleton Barrel
Spear Goblins Furnace Mirror Wall Breakers
Elite Barbarians
Spear Goblins Furnace
Earthquake
Spear Goblins Furnace Mirror Wall Breakers
Furnace
Spear Goblins Skeleton Barrel Elite Barbarians Earthquake Mirror
Mirror
Skeleton Barrel Earthquake Furnace Wall Breakers
Wall Breakers
Spear Goblins Skeleton Barrel Earthquake Mirror Electro Wizard
Electro Wizard
Wall Breakers

Defense Synergies 1 5

Spear Goblins
Earthquake Electro Wizard
Skeleton Barrel
Elite Barbarians
Earthquake
Spear Goblins Furnace
Furnace
Mirror Earthquake Electro Wizard
Mirror
Furnace Electro Wizard
Wall Breakers
Electro Wizard
Spear Goblins Furnace Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Skeleton Barrel Electro Wizard
Elite Barbarians Furnace Electro Wizard
Furnace Elite Barbarians Electro Wizard
Elite Barbarians Furnace Electro Wizard
Elite Barbarians Earthquake
Spear Goblins Earthquake Furnace Electro Wizard
Furnace Electro Wizard Spear Goblins
Earthquake Skeleton Barrel Electro Wizard
Elite Barbarians Furnace
Elite Barbarians Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Earthquake Furnace
Spear Goblins Furnace Electro Wizard
Furnace Elite Barbarians Earthquake Electro Wizard
Earthquake Furnace Electro Wizard
Elite Barbarians Furnace Electro Wizard
Elite Barbarians Furnace Electro Wizard
Elite Barbarians Furnace Electro Wizard
Spear Goblins Elite Barbarians Furnace Electro Wizard
Earthquake Furnace Spear Goblins Electro Wizard
Elite Barbarians Electro Wizard
Spear Goblins Elite Barbarians Earthquake Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Furnace Electro Wizard
Electro Wizard Skeleton Barrel Elite Barbarians
Spear Goblins Elite Barbarians Furnace Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians
Furnace Skeleton Barrel Electro Wizard
Spear Goblins Elite Barbarians Furnace Electro Wizard
Elite Barbarians
Electro Wizard Spear Goblins Elite Barbarians
Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians
Furnace
Elite Barbarians Electro Wizard Spear Goblins Furnace
Elite Barbarians Earthquake Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake
Skeleton Barrel Electro Wizard
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Furnace
Spear Goblins Skeleton Barrel Furnace
Earthquake Furnace
Earthquake Skeleton Barrel
Skeleton Barrel
Elite Barbarians Electro Wizard
Skeleton Barrel Earthquake Electro Wizard
Earthquake Skeleton Barrel Elite Barbarians
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel Elite Barbarians Furnace
Earthquake Spear Goblins Skeleton Barrel Furnace
Earthquake Skeleton Barrel Furnace
Earthquake
Skeleton Barrel Earthquake Electro Wizard
Skeleton Barrel Earthquake
Earthquake
Earthquake Skeleton Barrel
Earthquake Furnace
Skeleton Barrel Earthquake Electro Wizard
Skeleton Barrel
Skeleton Barrel
Elite Barbarians Furnace Electro Wizard
Electro Wizard Skeleton Barrel
Elite Barbarians
Earthquake
Electro Wizard
Earthquake
Skeleton Barrel Earthquake Electro Wizard Spear Goblins
Electro Wizard
Electro Wizard
Skeleton Barrel Earthquake
Elite Barbarians
Elite Barbarians Electro Wizard
Electro Wizard
Skeleton Barrel Electro Wizard

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