My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Dragons Skeleton Army Ram Rider
Zap
Inferno Tower Skeleton Army Ram Rider
Barbarian Barrel
Inferno Tower Skeleton Army
The Log
Skeleton Army Ram Rider
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Dragons Skeleton Army
Royal Delivery
Skeleton Dragons Skeleton Army Ram Rider
Fireball
Skeleton Dragons Inferno Tower Skeleton Army Ram Rider
Poison
Skeleton Dragons Inferno Tower Skeleton Army
Lightning
Skeleton Dragons Inferno Tower Ram Rider Goblinstein
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Skeleton Dragons Freeze Inferno Tower Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Skeleton Army Skeleton Dragons Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mirror Ram Rider Mega Knight
Inferno Tower
Mirror
Skeleton Dragons Skeleton Army Freeze Ram Rider
Skeleton Army
Mirror
Freeze
Mirror
Ram Rider
Skeleton Dragons Mirror Mega Knight
Mega Knight
Skeleton Dragons Ram Rider
Goblinstein

Defense Synergies 2 9

Skeleton Dragons
Inferno Tower Mirror Skeleton Army Mega Knight
Inferno Tower
Skeleton Army Skeleton Dragons Mirror Mega Knight
Mirror
Skeleton Army Skeleton Dragons Inferno Tower Mega Knight
Skeleton Army
Inferno Tower Mirror Skeleton Dragons Freeze
Freeze
Skeleton Army Mega Knight
Ram Rider
Mega Knight
Skeleton Dragons Inferno Tower Mirror Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Inferno Tower Ram Rider
Inferno Tower Skeleton Army Skeleton Dragons Ram Rider Mega Knight
Inferno Tower Skeleton Army Ram Rider Mega Knight Skeleton Dragons Freeze
Inferno Tower Skeleton Army Skeleton Dragons Ram Rider Mega Knight
Skeleton Army Mega Knight
Skeleton Army Freeze Skeleton Dragons Mega Knight
Skeleton Dragons Inferno Tower Ram Rider Freeze
Skeleton Dragons Inferno Tower Ram Rider Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Mega Knight
Skeleton Dragons Skeleton Army Freeze Ram Rider Mega Knight
Skeleton Dragons Inferno Tower Ram Rider
Inferno Tower Skeleton Army Mega Knight Skeleton Dragons Freeze Ram Rider
Skeleton Army Mega Knight Skeleton Dragons Freeze
Inferno Tower Skeleton Army Ram Rider Mega Knight
Inferno Tower Skeleton Army Freeze Ram Rider Mega Knight
Mega Knight Skeleton Dragons Inferno Tower Skeleton Army
Mega Knight Skeleton Dragons Skeleton Army Ram Rider
Freeze Skeleton Dragons Ram Rider Mega Knight
Inferno Tower Ram Rider
Skeleton Dragons Skeleton Army Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Skeleton Dragons Mega Knight
Skeleton Army Mega Knight Inferno Tower Ram Rider
Skeleton Army Mega Knight Inferno Tower Ram Rider
Inferno Tower Skeleton Army Ram Rider Mega Knight
Skeleton Dragons Freeze Ram Rider
Skeleton Army Inferno Tower Ram Rider
Inferno Tower Mega Knight Skeleton Army
Freeze Mega Knight Skeleton Dragons Inferno Tower Skeleton Army
Inferno Tower Skeleton Dragons Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight
Skeleton Army Mega Knight Inferno Tower Ram Rider
Skeleton Dragons Skeleton Army Mega Knight
Inferno Tower Skeleton Army Skeleton Dragons Freeze
Mega Knight Skeleton Dragons Inferno Tower Freeze
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Freeze
Skeleton Dragons Ram Rider
Skeleton Dragons
Skeleton Dragons Freeze
Skeleton Dragons Mega Knight
Skeleton Dragons Freeze Ram Rider
Skeleton Dragons
Skeleton Dragons Freeze Ram Rider
Skeleton Dragons Ram Rider
Skeleton Dragons Ram Rider
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Freeze
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Mega Knight
Freeze
Skeleton Dragons
Skeleton Dragons Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons
Freeze Skeleton Dragons Mega Knight
Skeleton Dragons Ram Rider
Skeleton Dragons Ram Rider Mega Knight
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Freeze
Skeleton Dragons Mega Knight
Skeleton Dragons Freeze
Mega Knight
Skeleton Army Freeze
Skeleton Dragons Ram Rider
Freeze
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons Mega Knight
Skeleton Dragons Freeze
Skeleton Dragons
Freeze Mega Knight
Skeleton Dragons Mega Knight

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