My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Bandit Lumberjack Mother Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Baby Dragon Lumberjack
Zap
Bandit
Barbarian Barrel
Bandit Lumberjack
The Log
Hog Rider Bandit Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Baby Dragon Bowler Bandit Lumberjack Mother Witch
Fireball
Hog Rider Baby Dragon Bowler Bandit Lumberjack Mother Witch
Poison
Mother Witch
Lightning
Baby Dragon Bowler Bandit Lumberjack Mother Witch Monk
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Bowler Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Hog Rider Baby Dragon Lumberjack Mother Witch Bowler Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Hog Rider Baby Dragon Lumberjack

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Baby Dragon Bowler Bandit Lumberjack Mother Witch Mega Knight
Baby Dragon
Hog Rider Bowler Bandit Lumberjack Mega Knight
Bowler
Hog Rider Baby Dragon Lumberjack Mother Witch
Bandit
Hog Rider Baby Dragon Lumberjack Mega Knight
Lumberjack
Hog Rider Baby Dragon Bowler Bandit Mega Knight
Mother Witch
Hog Rider Bowler Mega Knight
Mega Knight
Hog Rider Baby Dragon Bandit Lumberjack Mother Witch
Monk

Defense Synergies 0 12

Hog Rider
Baby Dragon
Bowler Bandit Lumberjack Mother Witch Mega Knight
Bowler
Baby Dragon Bandit Lumberjack Mother Witch
Bandit
Baby Dragon Bowler Lumberjack Mega Knight
Lumberjack
Baby Dragon Bowler Bandit Mother Witch
Mother Witch
Baby Dragon Bowler Lumberjack Mega Knight
Mega Knight
Baby Dragon Bandit Mother Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon
Lumberjack Bandit Mega Knight Monk
Bowler Lumberjack Mega Knight Bandit
Lumberjack Bowler Bandit Mega Knight Monk
Bowler Lumberjack Mega Knight Monk
Bowler Baby Dragon Bandit Lumberjack Mother Witch Mega Knight
Baby Dragon
Bowler Baby Dragon Bandit Mega Knight Monk
Lumberjack
Bowler Bandit Lumberjack Mega Knight
Mother Witch Baby Dragon Bowler Bandit Lumberjack Mega Knight
Baby Dragon
Bowler Lumberjack Mega Knight Bandit
Bowler Mega Knight Baby Dragon Lumberjack
Bandit Lumberjack Mega Knight
Monk Bowler Bandit Lumberjack Mega Knight
Mega Knight Bowler Lumberjack
Mega Knight Baby Dragon Bowler Bandit Lumberjack
Baby Dragon Bowler Bandit Lumberjack Mother Witch Mega Knight
Lumberjack
Bowler Mega Knight Baby Dragon Bandit Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bowler Bandit
Bandit Baby Dragon Bowler Lumberjack Mega Knight Monk
Bandit Lumberjack Mega Knight Bowler
Bowler Lumberjack Mega Knight Bandit Monk
Bowler Bandit Lumberjack Mega Knight
Mother Witch Baby Dragon Monk
Bowler Bandit Lumberjack
Mega Knight Lumberjack
Mega Knight Baby Dragon Bandit Monk
Mega Knight Bowler Lumberjack
Mega Knight Monk Bowler
Bowler Mega Knight Bandit Lumberjack
Baby Dragon Bowler Mega Knight
Baby Dragon Bowler Lumberjack Monk
Bowler Mega Knight Baby Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit Monk
Monk Baby Dragon Bowler Bandit
Baby Dragon Bandit
Baby Dragon Bowler Mega Knight
Mother Witch Baby Dragon Monk
Baby Dragon Bowler
Baby Dragon Bowler
Monk Bandit
Bowler Lumberjack
Monk Bowler Bandit
Monk Baby Dragon
Baby Dragon Bowler Bandit
Baby Dragon Bandit Monk
Baby Dragon
Baby Dragon Bowler Bandit
Baby Dragon Bowler Bandit Mega Knight
Monk
Baby Dragon Bowler Bandit Mega Knight Monk
Baby Dragon Bowler Mother Witch Mega Knight Monk
Baby Dragon Bowler Mega Knight Monk
Bowler Monk
Baby Dragon Monk
Mother Witch Baby Dragon Bowler Mega Knight
Baby Dragon Bowler Bandit Monk
Baby Dragon Bowler Bandit Mega Knight Monk
Baby Dragon Bandit
Baby Dragon Mother Witch
Bowler
Bandit Mega Knight
Monk
Mega Knight
Bowler Monk
Bandit
Baby Dragon Monk
Baby Dragon Bowler Lumberjack Mega Knight
Baby Dragon Bowler
Monk
Mega Knight
Baby Dragon Bowler
Baby Dragon Bowler Bandit Mega Knight Monk
Bowler Mega Knight Monk

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