My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Zappies Bowler Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Goblins Furnace Zappies
Zap
Fire Spirit Goblins Furnace Zappies
Barbarian Barrel
Fire Spirit Goblins Furnace Zappies
The Log
Fire Spirit Goblins Furnace Zappies
Earthquake
Furnace Zappies
Arrows
Fire Spirit Goblins Furnace Zappies
Royal Delivery
Fire Spirit Goblins Zappies Bowler
Fireball
Furnace Zappies Bowler
Poison
Furnace Zappies
Lightning
Furnace Bowler Monk
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Rocket Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Furnace Zappies Bowler Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins The Log Furnace

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Bowler
Goblins
Furnace
Fire Spirit Bowler
Zappies
Bowler
Rocket
Bowler
Fire Spirit Furnace Zappies The Log
The Log
Bowler
Monk

Defense Synergies 1 9

Fire Spirit
The Log
Goblins
Zappies The Log Monk
Furnace
Zappies Bowler
Zappies
Goblins Furnace Bowler The Log
Rocket
The Log
Bowler
The Log Furnace Zappies
The Log
Bowler Fire Spirit Goblins Zappies Rocket
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zappies The Log
Goblins Furnace Zappies The Log Monk
Furnace Rocket Bowler Fire Spirit Goblins Zappies
Goblins Furnace Zappies Bowler Monk
Rocket Bowler The Log Monk
Bowler The Log Fire Spirit Goblins Furnace Zappies
Furnace Rocket Fire Spirit Zappies
Rocket Bowler The Log Monk
Zappies Goblins Furnace
Fire Spirit Goblins Zappies Bowler
Goblins Furnace Zappies Bowler The Log
Furnace Zappies
Furnace Bowler Fire Spirit Zappies Rocket The Log
Fire Spirit Rocket Bowler Goblins Furnace Zappies The Log
Furnace Zappies
Rocket Monk Furnace Zappies Bowler The Log
Goblins Furnace Zappies Bowler
Fire Spirit Goblins Furnace Zappies Bowler The Log
Furnace The Log Fire Spirit Zappies Bowler
Zappies
Bowler Fire Spirit Goblins Furnace Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Furnace Zappies Bowler
Rocket Bowler The Log Monk
Zappies Goblins Furnace Rocket Bowler The Log
Rocket Bowler Zappies The Log Monk
Zappies Bowler
Fire Spirit Furnace Rocket Zappies Monk
Rocket Goblins Furnace Zappies Bowler
Zappies
Rocket Goblins Zappies The Log Monk
Zappies
Zappies Bowler
Rocket Monk Bowler The Log
Rocket Bowler Zappies
Furnace Zappies Bowler
Zappies Goblins Furnace Rocket Bowler The Log Monk
Bowler Zappies The Log
Furnace
Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log Monk
Monk Bowler The Log
Rocket The Log
Rocket The Log
Rocket Fire Spirit Furnace Bowler The Log
Fire Spirit Furnace Rocket Monk
Fire Spirit Furnace Bowler The Log
The Log Fire Spirit Bowler
The Log Monk
Rocket Fire Spirit Goblins Bowler
Rocket Monk Bowler The Log
Monk Fire Spirit Rocket
Rocket Fire Spirit Bowler The Log
Rocket Monk
Furnace The Log
Rocket Furnace Bowler The Log
Furnace Rocket Bowler The Log
Monk Rocket
Rocket
Rocket Fire Spirit Bowler The Log Monk
Rocket Fire Spirit Bowler The Log Monk
Rocket Bowler The Log Monk
Rocket
Rocket Bowler The Log Monk
Rocket The Log Monk
The Log Fire Spirit Furnace Bowler
The Log Bowler Monk
Bowler The Log Monk
Rocket The Log
Fire Spirit Furnace
Rocket Zappies
Bowler
Rocket The Log
Rocket Zappies Monk
Rocket Bowler The Log Monk
Fire Spirit Zappies Rocket
Rocket Fire Spirit Zappies Monk
The Log
Rocket Bowler
The Log Bowler
Rocket Monk
Zappies Rocket Bowler The Log
Zappies Rocket
Rocket Bowler The Log Monk
Rocket Bowler Monk

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