My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Barbarians Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Barbarians Hog Rider Princess
Zap
Spear Goblins Mortar Princess
Barbarian Barrel
Spear Goblins Mortar Barbarians Princess
The Log
Spear Goblins Barbarians Hog Rider Princess
Earthquake
Spear Goblins Mortar Barbarians Hog Rider
Arrows
Spear Goblins Princess
Royal Delivery
Spear Goblins Barbarians Hog Rider Princess
Fireball
Mortar Barbarians Hog Rider Princess
Poison
Spear Goblins Mortar Barbarians Princess
Lightning
Mortar
Rocket
Mortar Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Earthquake Princess Mortar Hog Rider Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Earthquake Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Mortar Earthquake Princess Mega Knight
Mortar
Spear Goblins Hog Rider
Barbarians
Hog Rider
Earthquake
Hog Rider Spear Goblins Mega Knight
Hog Rider
Spear Goblins Earthquake Rage Mortar Barbarians Princess Mega Knight
Rage
Hog Rider
Princess
Spear Goblins Hog Rider Mega Knight
Mega Knight
Spear Goblins Earthquake Hog Rider Princess

Defense Synergies 0 9

Spear Goblins
Mortar Barbarians Earthquake Mega Knight
Mortar
Spear Goblins Earthquake Princess
Barbarians
Spear Goblins
Earthquake
Spear Goblins Mortar Princess Mega Knight
Hog Rider
Rage
Princess
Mortar Earthquake Mega Knight
Mega Knight
Spear Goblins Earthquake Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Mortar
Barbarians Mortar Mega Knight
Mortar Barbarians Mega Knight
Barbarians Mortar Mega Knight
Barbarians Earthquake Princess Mega Knight
Spear Goblins Earthquake Mega Knight
Spear Goblins Mortar Princess
Earthquake Barbarians Mega Knight
Barbarians Mortar Princess
Spear Goblins Barbarians Mega Knight
Barbarians Spear Goblins Earthquake Princess Mega Knight
Spear Goblins Princess
Mortar Barbarians Mega Knight Earthquake
Mega Knight Mortar Barbarians Earthquake Princess
Barbarians Mortar Mega Knight
Barbarians Mortar Mega Knight
Barbarians Mega Knight Mortar
Mortar Mega Knight Spear Goblins Barbarians
Mortar Earthquake Spear Goblins Barbarians Princess Mega Knight
Barbarians Mortar
Mega Knight Spear Goblins Barbarians Earthquake
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Spear Goblins
Mortar Mega Knight
Barbarians Mega Knight Spear Goblins
Mega Knight Barbarians
Barbarians Mega Knight
Princess
Spear Goblins Barbarians
Mega Knight Barbarians
Mega Knight Spear Goblins Mortar Barbarians
Barbarians
Mega Knight Barbarians
Mega Knight Barbarians
Barbarians Mega Knight
Barbarians Princess Mega Knight
Barbarians Spear Goblins Mortar
Mega Knight Barbarians Earthquake Princess
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Mortar
Mortar Princess
Earthquake
Earthquake Barbarians
Mortar Earthquake Mega Knight
Spear Goblins Princess
Mortar Earthquake Princess
Earthquake Princess
Mortar
Mortar Earthquake Princess
Princess
Earthquake Mortar Princess
Earthquake Mortar Princess
Earthquake Princess Mortar
Earthquake Spear Goblins Mortar Princess
Earthquake Mortar Princess Mega Knight
Mortar Earthquake
Mortar Earthquake Princess Mega Knight
Mortar Earthquake Princess Mega Knight
Earthquake Mega Knight
Princess
Earthquake Mortar Barbarians
Earthquake Mortar Princess Mega Knight
Mortar Earthquake Princess
Mortar Princess Mega Knight
Mortar
Princess
Mortar Earthquake Mega Knight
Princess
Mega Knight
Earthquake Princess
Earthquake Spear Goblins Barbarians Princess
Princess
Princess Mega Knight
Mortar Earthquake Princess
Mega Knight
Princess
Princess
Mortar Princess Mega Knight
Mortar Mega Knight

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