My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Baby Dragon Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Phoenix
Giant Snowball
Bomber Bats Barbarians Baby Dragon
Zap
Bomber Bats Mortar
Barbarian Barrel
Bomber Mortar Barbarians
The Log
Bomber Barbarians
Earthquake
Bomber Mortar Barbarians
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Barbarians Baby Dragon Mother Witch
Fireball
Bomber Mortar Barbarians Baby Dragon Mother Witch
Poison
Bomber Bats Mortar Barbarians Phoenix Mother Witch
Lightning
Mortar Baby Dragon Phoenix Mother Witch
Rocket
Mortar Barbarians Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Mortar Fireball Baby Dragon Phoenix Mother Witch Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Mortar Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mortar Baby Dragon
Bats
Bomber Mortar Baby Dragon
Mortar
Bomber Bats Fireball Baby Dragon
Barbarians
Fireball
Mortar Baby Dragon
Baby Dragon
Bomber Bats Mortar Fireball
Phoenix
Mother Witch

Defense Synergies 0 7

Bomber
Bats Mortar
Bats
Bomber Mortar Baby Dragon
Mortar
Bomber Bats Fireball Baby Dragon
Barbarians
Fireball
Mortar
Baby Dragon
Bats Mortar Mother Witch
Phoenix
Mother Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Fireball Baby Dragon
Barbarians Bats Mortar Phoenix
Mortar Barbarians Bomber Bats
Barbarians Bats Mortar Phoenix
Bomber Barbarians Fireball
Fireball Bomber Bats Baby Dragon Mother Witch
Bats Mortar Fireball Baby Dragon Phoenix
Barbarians Fireball Baby Dragon Phoenix
Barbarians Mortar Phoenix
Bomber Barbarians Phoenix
Bats Barbarians Mother Witch Bomber Fireball Baby Dragon
Bats Fireball Baby Dragon Phoenix
Mortar Barbarians Bomber Bats Fireball
Bomber Fireball Bats Mortar Barbarians Baby Dragon
Barbarians Mortar Phoenix
Barbarians Mortar Fireball
Barbarians Bomber Bats Mortar Fireball
Mortar Fireball Bomber Bats Barbarians Baby Dragon
Mortar Baby Dragon Bomber Bats Barbarians Fireball Mother Witch
Barbarians Mortar Phoenix
Bomber Bats Barbarians Fireball Baby Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Bomber Mortar Baby Dragon Phoenix
Barbarians Bats
Bats Barbarians Fireball Phoenix
Barbarians Phoenix
Fireball Mother Witch Bats Baby Dragon
Bats Barbarians Fireball Phoenix
Barbarians Phoenix
Bats Mortar Barbarians Fireball Baby Dragon Phoenix
Barbarians Phoenix
Bats Barbarians Phoenix
Barbarians Fireball Phoenix
Barbarians Fireball
Bomber Barbarians Fireball Baby Dragon
Barbarians Phoenix Bomber Bats Mortar Fireball Baby Dragon
Bats Bomber Barbarians Fireball Baby Dragon Phoenix Mother Witch
Bomber Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Baby Dragon
Mortar Fireball Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Bomber Fireball Mortar Baby Dragon
Fireball Mother Witch Bats Baby Dragon
Bomber Mortar Baby Dragon
Fireball Baby Dragon
Fireball Mortar
Bats Fireball
Mortar Fireball
Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Bomber Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball
Bomber Bats
Bomber Mortar Fireball Baby Dragon
Bomber Mortar Fireball Baby Dragon Mother Witch
Fireball Baby Dragon
Fireball
Mortar Barbarians Fireball Baby Dragon
Mother Witch Bomber Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Fireball Mortar Baby Dragon
Fireball Mortar Baby Dragon
Bats Fireball Baby Dragon Mother Witch
Bats Fireball
Fireball
Bomber Mortar Fireball
Fireball
Fireball
Bats Barbarians Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Mortar Fireball Baby Dragon
Fireball
Bats Fireball Baby Dragon
Bats Fireball
Mortar Fireball Baby Dragon
Fireball Mortar

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