My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Firecracker Mortar Battle Ram Inferno Tower
Barbarian Barrel
Skeletons Electro Spirit Knight Firecracker Mortar Battle Ram Inferno Tower
The Log
Skeletons Electro Spirit Firecracker Battle Ram
Earthquake
Skeletons Firecracker Mortar Inferno Tower
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Knight Firecracker Battle Ram
Fireball
Firecracker Mortar Battle Ram Inferno Tower
Poison
Firecracker Mortar Inferno Tower
Lightning
Knight Mortar Battle Ram Inferno Tower
Rocket
Mortar Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Battle Ram Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Firecracker Mortar Battle Ram Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Battle Ram
Knight
Firecracker Mortar Battle Ram The Log
Firecracker
Knight Mortar Battle Ram
Mortar
Knight Firecracker The Log
Battle Ram
Knight The Log Electro Spirit Firecracker
Inferno Tower
The Log
Battle Ram Knight Mortar

Defense Synergies 4 13

Skeletons
Electro Spirit Knight Firecracker Mortar Inferno Tower The Log
Electro Spirit
Skeletons The Log
Knight
Firecracker Inferno Tower Skeletons Mortar The Log
Firecracker
Knight The Log Skeletons Mortar Inferno Tower
Mortar
Skeletons Knight Firecracker Inferno Tower The Log
Battle Ram
Inferno Tower
Knight The Log Skeletons Firecracker Mortar
The Log
Firecracker Inferno Tower Skeletons Electro Spirit Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Inferno Tower The Log
Inferno Tower Skeletons Knight Firecracker Mortar The Log
Mortar Inferno Tower Skeletons Knight
Inferno Tower Skeletons Knight Firecracker Mortar
Firecracker The Log
The Log Skeletons Electro Spirit Firecracker
Inferno Tower Electro Spirit Firecracker Mortar
Electro Spirit Inferno Tower The Log
Inferno Tower Skeletons Mortar
Knight Skeletons Firecracker Inferno Tower
Skeletons Electro Spirit Knight Firecracker The Log
Inferno Tower Firecracker
Mortar Inferno Tower Skeletons Knight The Log
Electro Spirit Firecracker Mortar The Log
Inferno Tower Knight Mortar
Inferno Tower Mortar The Log
Skeletons Knight Firecracker Mortar Inferno Tower
Mortar Electro Spirit Knight Firecracker The Log
Mortar The Log Electro Spirit Knight Firecracker
Mortar Inferno Tower
Electro Spirit Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower
Knight Firecracker Mortar The Log
Skeletons Knight Inferno Tower The Log
Knight Inferno Tower The Log
Inferno Tower Skeletons Knight
Firecracker Skeletons Electro Spirit
Skeletons Knight Inferno Tower
Inferno Tower Knight
Skeletons Electro Spirit Knight Firecracker Mortar Inferno Tower The Log
Inferno Tower Skeletons
Knight Inferno Tower
The Log
Skeletons Knight Inferno Tower
Firecracker
Inferno Tower Skeletons Electro Spirit Knight Firecracker Mortar The Log
Electro Spirit Firecracker Inferno Tower The Log
Electro Spirit Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar The Log
Firecracker Mortar The Log
The Log
Knight Firecracker The Log
Firecracker Mortar The Log
Firecracker Electro Spirit
Firecracker Mortar The Log
The Log Firecracker
The Log Firecracker Mortar
Firecracker Knight Mortar The Log
Firecracker
Knight Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
The Log
The Log
Mortar The Log
Firecracker The Log Electro Spirit Mortar
Firecracker Mortar The Log
Mortar The Log
Firecracker Mortar The Log
Firecracker
Electro Spirit Firecracker
Mortar The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit
Firecracker
The Log
Knight Firecracker
The Log Firecracker Mortar
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Firecracker Mortar The Log
Firecracker Mortar

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