My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Witch
Zap
Skeletons Firecracker Mortar Witch Prince
Barbarian Barrel
Skeletons Ice Spirit Firecracker Mortar Tesla Witch
The Log
Skeletons Ice Spirit Firecracker Witch Prince
Earthquake
Skeletons Firecracker Mortar Tesla Witch
Arrows
Skeletons Ice Spirit Firecracker Witch
Royal Delivery
Skeletons Ice Spirit Firecracker Witch Prince
Fireball
Firecracker Mortar Tesla Witch
Poison
Firecracker Mortar Witch
Lightning
Mortar Tesla Witch Prince
Rocket
Mortar Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Mortar Tesla Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Mortar Witch Prince
Firecracker
Ice Spirit Mortar Prince
Mortar
Ice Spirit Firecracker The Log
Tesla
Witch
Ice Spirit Prince
Prince
Ice Spirit Firecracker Witch The Log
The Log
Mortar Prince

Defense Synergies 4 20

Skeletons
Tesla Ice Spirit Firecracker Mortar Witch Prince The Log
Ice Spirit
Skeletons Firecracker Mortar Tesla Witch Prince The Log
Firecracker
The Log Skeletons Ice Spirit Mortar Tesla Prince
Mortar
Skeletons Ice Spirit Firecracker Tesla The Log
Tesla
Skeletons The Log Ice Spirit Firecracker Mortar Prince
Witch
Skeletons Ice Spirit Prince The Log
Prince
The Log Skeletons Ice Spirit Firecracker Tesla Witch
The Log
Firecracker Tesla Prince Skeletons Ice Spirit Mortar Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Tesla The Log
Skeletons Ice Spirit Firecracker Mortar Tesla Witch Prince The Log
Mortar Tesla Witch Prince Skeletons
Tesla Witch Prince Skeletons Firecracker Mortar
Firecracker Prince The Log
The Log Skeletons Firecracker Tesla
Tesla Ice Spirit Firecracker Mortar Witch
Tesla The Log
Tesla Witch Skeletons Mortar Prince
Skeletons Ice Spirit Firecracker Tesla Prince
Witch Skeletons Firecracker Tesla The Log
Tesla Firecracker Witch
Mortar Tesla Prince Skeletons Ice Spirit Witch The Log
Ice Spirit Firecracker Mortar Tesla Witch Prince The Log
Mortar Tesla Prince
Ice Spirit Mortar Tesla Prince The Log
Tesla Skeletons Firecracker Mortar Witch Prince
Ice Spirit Mortar Tesla Firecracker Witch Prince The Log
Mortar Witch The Log Ice Spirit Firecracker Tesla
Mortar Tesla Prince
Firecracker Tesla Witch Prince The Log
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Witch Prince
Firecracker Mortar Tesla Prince The Log
Skeletons Ice Spirit Witch Prince The Log
Prince Tesla The Log
Skeletons Tesla Witch Prince
Firecracker Skeletons Ice Spirit Tesla Witch
Prince Skeletons Tesla Witch
Tesla Prince
Skeletons Ice Spirit Firecracker Mortar Witch Prince The Log
Witch Skeletons Tesla
Tesla Witch Prince
Prince The Log
Prince Skeletons Tesla Witch
Firecracker Tesla Witch
Tesla Witch Skeletons Ice Spirit Firecracker Mortar Prince The Log
Firecracker Tesla Witch The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar The Log
The Log
Firecracker Prince The Log
Firecracker Mortar The Log
Firecracker Ice Spirit Witch
Firecracker Mortar Witch The Log
The Log Ice Spirit Firecracker
The Log Firecracker Mortar
Prince
Firecracker Mortar Prince The Log
Firecracker
Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar Prince The Log
Firecracker Mortar Witch The Log
Firecracker Mortar The Log
Mortar
Firecracker Mortar Prince The Log
Firecracker Mortar Witch The Log
Prince The Log
Prince The Log
Mortar The Log
Firecracker The Log Ice Spirit Mortar Witch
Witch
Firecracker Mortar The Log Witch
Mortar Witch Prince The Log
Firecracker Mortar The Log
Firecracker Witch
Ice Spirit Firecracker Witch
Mortar The Log
Ice Spirit Firecracker
Prince
Firecracker The Log
Ice Spirit Witch Prince
Firecracker Witch
The Log
Firecracker Prince
The Log Firecracker Mortar
Firecracker Prince
Ice Spirit Firecracker Witch The Log
Firecracker Witch
Firecracker Mortar Witch Prince The Log
Prince
Firecracker Mortar

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