My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Mega Minion
Zap
Mortar
Barbarian Barrel
Ice Spirit Mortar Elite Barbarians Ice Wizard
The Log
Ice Spirit Elite Barbarians
Earthquake
Mortar
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Mega Minion Ice Wizard
Fireball
Mortar Elite Barbarians Mega Minion Ice Wizard
Poison
Mortar Mega Minion Ice Wizard
Lightning
Mortar Elite Barbarians Mega Minion Ice Wizard
Rocket
Mortar Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Rocket Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Mega Minion Ice Wizard Mortar Elite Barbarians Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Mega Minion Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mortar Elite Barbarians Mega Minion
Mortar
Ice Spirit Mega Minion Rocket The Log
Elite Barbarians
Ice Spirit The Log
Mega Minion
Ice Spirit Mortar
Rocket
Mortar
Lightning
The Log
Mortar Elite Barbarians
Ice Wizard

Defense Synergies 0 16

Ice Spirit
Mortar Elite Barbarians Mega Minion Rocket The Log Ice Wizard
Mortar
Ice Spirit Mega Minion The Log Ice Wizard
Elite Barbarians
Ice Spirit Mega Minion The Log
Mega Minion
Ice Spirit Mortar Elite Barbarians The Log Ice Wizard
Rocket
Ice Spirit The Log
Lightning
The Log
The Log
Ice Spirit Mortar Elite Barbarians Mega Minion Rocket Lightning Ice Wizard
Ice Wizard
Ice Spirit Mortar Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Mortar Mega Minion The Log
Elite Barbarians Ice Spirit Mortar Mega Minion The Log Ice Wizard
Mortar Rocket Elite Barbarians Mega Minion Lightning Ice Wizard
Elite Barbarians Mortar Mega Minion Ice Wizard
Lightning Elite Barbarians Rocket The Log
The Log Mega Minion Ice Wizard
Mega Minion Rocket Lightning Ice Spirit Mortar Ice Wizard
Rocket Lightning The Log
Mortar Elite Barbarians Ice Wizard
Elite Barbarians Ice Spirit Ice Wizard
Ice Wizard Mega Minion The Log
Mega Minion Ice Wizard
Mortar Ice Spirit Elite Barbarians Rocket Lightning The Log Ice Wizard
Rocket Ice Spirit Mortar Mega Minion The Log
Elite Barbarians Mortar
Rocket Ice Spirit Mortar Elite Barbarians Lightning The Log
Mortar Elite Barbarians
Ice Spirit Mortar Elite Barbarians Mega Minion The Log Ice Wizard
Mortar The Log Ice Spirit Mega Minion Ice Wizard
Mortar Elite Barbarians
Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Mortar Elite Barbarians Mega Minion Rocket Lightning The Log
Ice Spirit Elite Barbarians Rocket Lightning The Log
Rocket Lightning Elite Barbarians The Log
Elite Barbarians
Rocket Ice Spirit Ice Wizard
Rocket Elite Barbarians Mega Minion Lightning Ice Wizard
Elite Barbarians
Rocket Lightning Ice Spirit Mortar Elite Barbarians Mega Minion The Log
Mega Minion
Elite Barbarians Mega Minion
Rocket Lightning Elite Barbarians The Log
Elite Barbarians Rocket Lightning
Elite Barbarians Ice Spirit Mortar Mega Minion Rocket Lightning The Log
Elite Barbarians Mega Minion The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Rocket The Log
Mortar The Log Ice Wizard
Rocket Lightning The Log
Lightning Rocket The Log
Rocket Mortar The Log
Ice Spirit Mega Minion Rocket Ice Wizard
Mortar The Log
The Log Ice Spirit Lightning Ice Wizard
The Log Mortar Lightning
Rocket Lightning Elite Barbarians
Rocket Lightning Mortar The Log
Lightning Rocket
Rocket Lightning Mortar Elite Barbarians The Log
Lightning Mortar Rocket
Lightning Mortar Elite Barbarians The Log
Rocket Lightning Mortar The Log
Lightning Mortar Rocket The Log
Lightning Mortar Rocket
Rocket Lightning
Rocket Lightning Mortar Mega Minion The Log
Rocket Lightning Mortar The Log
Rocket Lightning The Log
Rocket Lightning
Rocket Lightning The Log
Rocket Lightning Mortar The Log
The Log Ice Spirit Mortar Ice Wizard
Mega Minion
Mortar The Log Lightning Ice Wizard
Lightning Mortar The Log
Rocket Lightning Mortar The Log
Elite Barbarians Lightning Ice Wizard
Rocket Lightning Ice Spirit Mega Minion
Lightning Elite Barbarians Mega Minion
Lightning Mortar Rocket The Log
Rocket Lightning Ice Spirit
Rocket Lightning The Log
Lightning Ice Spirit Rocket
Rocket Lightning Mega Minion Ice Wizard
The Log
Lightning Mega Minion Rocket
The Log Mortar Lightning
Rocket Lightning
Elite Barbarians Mega Minion
Ice Spirit Elite Barbarians Rocket Lightning The Log
Rocket Lightning
Lightning Mortar Rocket The Log

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