My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Cannon Cart Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Cannon Cart Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Cannon Cart
Giant Snowball
Archers Guards
Zap
Archers Mortar Guards Cannon Cart
Barbarian Barrel
Archers Knight Mortar Guards Cannon Cart
The Log
Archers Guards Cannon Cart
Earthquake
Archers Mortar Guards
Arrows
Archers Guards
Royal Delivery
Archers Knight Guards Cannon Cart
Fireball
Archers Mortar Cannon Cart
Poison
Archers Mortar Guards
Lightning
Knight Mortar Cannon Cart Archer Queen
Rocket
Mortar Cannon Cart Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Knight Guards Mortar Cannon Cart Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar
Arrows
Archers Knight Mortar Cannon Cart
Knight
Archers Mortar Arrows Cannon Cart Archer Queen
Mortar
Knight Archers Arrows
Rage
Cannon Cart
Guards
Cannon Cart
Arrows Knight Rage Archer Queen
Archer Queen
Knight Cannon Cart

Defense Synergies 2 12

Archers
Knight Mortar Guards Cannon Cart Archer Queen
Arrows
Knight Mortar Cannon Cart
Knight
Archers Archer Queen Arrows Mortar Cannon Cart
Mortar
Archers Arrows Knight Guards
Rage
Guards
Archers Mortar Cannon Cart Archer Queen
Cannon Cart
Archers Arrows Knight Guards
Archer Queen
Knight Archers Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mortar
Knight Mortar Cannon Cart
Mortar Archers Knight Cannon Cart
Knight Mortar Guards Cannon Cart
Arrows
Arrows Archers Guards Cannon Cart
Archers Arrows Mortar
Arrows Cannon Cart
Mortar Archer Queen
Knight Guards Archers Cannon Cart
Archers Guards Arrows Knight Cannon Cart
Arrows Archers
Mortar Knight Guards Cannon Cart
Arrows Mortar Guards Cannon Cart
Knight Mortar Cannon Cart
Mortar
Arrows Knight Mortar Cannon Cart
Arrows Mortar Archers Knight Guards Cannon Cart
Arrows Mortar Archers Knight Guards Cannon Cart
Mortar Cannon Cart
Archers Arrows Knight Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Cannon Cart
Archers Arrows Knight Mortar Cannon Cart
Guards Knight Cannon Cart
Guards Knight Cannon Cart
Knight Guards Cannon Cart
Arrows Archers
Guards Archers Knight Cannon Cart
Knight Cannon Cart
Knight Mortar Cannon Cart
Guards
Knight Guards Cannon Cart
Arrows Guards Archer Queen
Cannon Cart Knight Guards
Archers Cannon Cart
Guards Archers Knight Mortar Cannon Cart Archer Queen
Arrows Archers Cannon Cart Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Guards
Arrows Mortar
Arrows Cannon Cart
Cannon Cart Arrows Knight Guards
Arrows Mortar
Arrows
Archers Arrows Mortar
Arrows
Arrows Mortar
Guards
Arrows Knight Mortar Cannon Cart
Archers Arrows Archer Queen
Knight Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar
Archers Arrows Mortar
Arrows Mortar
Arrows
Arrows Mortar Cannon Cart
Arrows Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar
Archers Arrows
Guards
Arrows Mortar
Arrows
Arrows
Archers Guards Cannon Cart
Archers Arrows Archer Queen
Arrows
Knight Cannon Cart
Arrows Mortar
Arrows Archer Queen
Cannon Cart Archer Queen
Guards Archer Queen
Archer Queen
Mortar Cannon Cart Archer Queen

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