My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Firecracker Mortar Inferno Dragon
Barbarian Barrel
Knight Firecracker Mortar Valkyrie
The Log
Firecracker
Earthquake
Firecracker Mortar
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Valkyrie Inferno Dragon
Fireball
Firecracker Mortar Inferno Dragon
Poison
Bats Firecracker Mortar
Lightning
Knight Mortar Valkyrie Inferno Dragon
Rocket
Mortar Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Rage Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Firecracker Mortar Valkyrie Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker Mortar Rage Inferno Dragon
Arrows
Knight Mortar
Knight
Bats Firecracker Mortar Arrows
Firecracker
Knight Bats Mortar Valkyrie Inferno Dragon
Mortar
Knight Bats Arrows Firecracker
Valkyrie
Bats Firecracker
Rage
Bats
Inferno Dragon
Bats Firecracker

Defense Synergies 3 11

Bats
Knight Firecracker Mortar Valkyrie Inferno Dragon
Arrows
Knight Mortar Valkyrie
Knight
Bats Firecracker Arrows Mortar
Firecracker
Knight Valkyrie Bats Mortar
Mortar
Bats Arrows Knight Firecracker Valkyrie Inferno Dragon
Valkyrie
Firecracker Bats Arrows Mortar
Rage
Inferno Dragon
Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Valkyrie
Inferno Dragon Bats Knight Firecracker Mortar Valkyrie
Mortar Bats Knight Valkyrie Inferno Dragon
Inferno Dragon Bats Knight Firecracker Mortar Valkyrie
Arrows Firecracker Valkyrie
Arrows Bats Firecracker Valkyrie
Bats Inferno Dragon Arrows Firecracker Mortar
Arrows Valkyrie
Inferno Dragon Mortar
Knight Firecracker Valkyrie
Bats Valkyrie Arrows Knight Firecracker
Arrows Inferno Dragon Bats Firecracker
Mortar Bats Knight Valkyrie
Valkyrie Bats Arrows Firecracker Mortar
Inferno Dragon Knight Mortar
Mortar Inferno Dragon
Bats Arrows Knight Firecracker Mortar Valkyrie
Arrows Mortar Valkyrie Bats Knight Firecracker
Arrows Mortar Valkyrie Bats Knight Firecracker Inferno Dragon
Mortar Inferno Dragon
Valkyrie Bats Arrows Knight Firecracker
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Firecracker Mortar Valkyrie Inferno Dragon
Bats Knight Valkyrie
Valkyrie Bats Knight
Knight Valkyrie Inferno Dragon
Arrows Firecracker Bats
Bats Knight Valkyrie
Knight Valkyrie Inferno Dragon
Bats Knight Firecracker Mortar Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Knight Valkyrie
Arrows Valkyrie
Knight Valkyrie
Firecracker Valkyrie
Bats Knight Firecracker Mortar Valkyrie Inferno Dragon
Bats Arrows Valkyrie Firecracker Inferno Dragon
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Mortar Valkyrie
Arrows Firecracker Mortar
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Mortar Valkyrie
Arrows Firecracker Bats
Arrows Firecracker Mortar
Arrows Firecracker
Arrows Firecracker Mortar
Bats
Firecracker Arrows Knight Mortar Valkyrie
Arrows Firecracker
Knight Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Mortar
Bats
Arrows Firecracker Mortar
Arrows Firecracker Mortar Valkyrie
Arrows
Arrows Mortar
Arrows Firecracker Mortar Valkyrie
Inferno Dragon
Arrows Firecracker Mortar
Arrows Mortar
Arrows Firecracker Mortar
Bats Arrows Firecracker
Bats Firecracker
Arrows Mortar
Arrows Firecracker
Arrows Firecracker
Bats
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker Mortar
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Mortar
Inferno Dragon
Firecracker Mortar

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