My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Dart Goblin Guards Miner
Zap
Bats Mortar Dart Goblin Guards
Barbarian Barrel
Mortar Rascals Dart Goblin Guards
The Log
Rascals Dart Goblin Guards
Earthquake
Mortar Guards
Arrows
Bats Rascals Dart Goblin Guards
Royal Delivery
Bats Rascals Dart Goblin Guards Miner
Fireball
Mortar Rascals Dart Goblin
Poison
Bats Mortar Rascals Dart Goblin Guards
Lightning
Mortar
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Guards Miner Mortar Fireball Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Dart Goblin Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Rascals
Mortar
Miner Bats Dart Goblin Fireball The Log
Rascals
Bats Dart Goblin Miner
Dart Goblin
Miner Mortar Rascals The Log
Fireball
Mortar The Log Miner
Guards
Miner The Log
The Log
Mortar Dart Goblin Fireball Guards Miner
Miner
Bats Mortar Dart Goblin Guards Rascals Fireball The Log

Defense Synergies 1 16

Bats
Mortar Rascals Dart Goblin The Log
Mortar
Bats Dart Goblin Fireball Guards The Log
Rascals
Bats Dart Goblin The Log
Dart Goblin
Bats Mortar Rascals Guards The Log Miner
Fireball
The Log Mortar Miner
Guards
Mortar Dart Goblin The Log
The Log
Fireball Bats Mortar Rascals Dart Goblin Guards Miner
Miner
Dart Goblin Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Fireball The Log
Bats Mortar Rascals Dart Goblin The Log
Mortar Bats Rascals Dart Goblin
Bats Mortar Rascals Dart Goblin Guards
Fireball The Log
Fireball The Log Bats Rascals Dart Goblin Guards
Bats Dart Goblin Mortar Rascals Fireball
Rascals Dart Goblin Fireball The Log
Mortar Rascals
Guards Rascals Dart Goblin Miner
Bats Dart Goblin Guards Rascals Fireball The Log
Bats Rascals Dart Goblin Fireball
Mortar Bats Rascals Fireball Guards The Log
Fireball Bats Mortar Rascals Dart Goblin Guards The Log
Mortar Rascals
Mortar Rascals Fireball The Log
Bats Mortar Rascals Fireball
Mortar Fireball Bats Rascals Dart Goblin Guards The Log
Mortar The Log Bats Rascals Dart Goblin Fireball Guards
Mortar Dart Goblin
Rascals Bats Dart Goblin Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Fireball
Fireball Mortar The Log Miner
Guards Bats Rascals The Log
Guards Bats Rascals Fireball The Log
Rascals Guards
Fireball Bats Rascals Dart Goblin
Rascals Guards Bats Dart Goblin Fireball
Rascals
Bats Mortar Fireball The Log
Dart Goblin Guards
Bats Rascals Dart Goblin Guards
Fireball Guards The Log
Rascals Fireball Guards
Rascals Dart Goblin Fireball
Rascals Guards Bats Mortar Dart Goblin Fireball The Log
Bats Rascals Dart Goblin Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals Dart Goblin Guards The Log
Mortar Fireball Dart Goblin The Log Miner
Dart Goblin Fireball The Log Miner
Rascals Dart Goblin Fireball Guards The Log
Fireball Mortar The Log
Fireball Bats Dart Goblin
Mortar Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Miner Mortar Dart Goblin
Bats Fireball Guards
Miner Mortar Dart Goblin Fireball The Log
Fireball Dart Goblin
Mortar Dart Goblin Fireball The Log Miner
Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball The Log
Mortar Fireball
Bats
Mortar Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball The Log Miner
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball
Mortar Fireball The Log Miner Dart Goblin
Fireball Mortar The Log Miner
Fireball Miner Mortar Dart Goblin The Log
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball Guards
Fireball
Mortar Dart Goblin Fireball The Log Miner
Fireball
Fireball The Log
Bats Dart Goblin Fireball Guards
Fireball Dart Goblin
The Log Fireball
Fireball Miner Rascals Dart Goblin
The Log Mortar Dart Goblin Fireball
Fireball
Dart Goblin
Bats Rascals Dart Goblin Fireball Guards The Log
Bats Dart Goblin Fireball
Mortar Dart Goblin Fireball The Log Miner

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