My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Witch Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Ram Rider
Giant Snowball
Fire Spirit Witch Ram Rider
Zap
Fire Spirit Mortar Witch Ram Rider
Barbarian Barrel
Fire Spirit Mortar Witch Royal Ghost
The Log
Fire Spirit Goblin Demolisher Witch Ram Rider
Earthquake
Mortar Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Goblin Demolisher Witch Royal Ghost Ram Rider
Fireball
Mortar Witch Ram Rider
Poison
Mortar Witch
Lightning
Mortar Witch Ram Rider
Rocket
Mortar Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Mortar Goblin Demolisher Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Demolisher Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Zap Royal Ghost Mortar Goblin Demolisher Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Zap Royal Ghost

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar Ram Rider
Zap
Mirror Ram Rider Fire Spirit Mortar Goblin Demolisher Witch Royal Ghost
Mortar
Fire Spirit Zap Goblin Demolisher Ram Rider
Goblin Demolisher
Zap Mortar Royal Ghost Ram Rider
Mirror
Zap Royal Ghost Ram Rider
Witch
Zap Royal Ghost Ram Rider
Royal Ghost
Zap Goblin Demolisher Mirror Witch Ram Rider
Ram Rider
Zap Fire Spirit Mortar Goblin Demolisher Mirror Witch Royal Ghost

Defense Synergies 1 8

Fire Spirit
Zap
Zap
Mirror Fire Spirit Mortar Goblin Demolisher Witch Royal Ghost Ram Rider
Mortar
Zap Mirror
Goblin Demolisher
Zap
Mirror
Zap Mortar
Witch
Zap Royal Ghost
Royal Ghost
Zap Witch
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Goblin Demolisher Ram Rider
Zap Mortar Witch Ram Rider
Mortar Witch Ram Rider Fire Spirit
Witch Mortar Ram Rider
Goblin Demolisher
Fire Spirit Zap Goblin Demolisher Royal Ghost
Ram Rider Fire Spirit Zap Mortar Witch
Zap Ram Rider
Witch Mortar
Fire Spirit Royal Ghost
Witch Zap Goblin Demolisher Royal Ghost Ram Rider
Zap Witch Ram Rider
Mortar Fire Spirit Zap Witch Ram Rider
Fire Spirit Zap Mortar Goblin Demolisher Witch Royal Ghost
Mortar Ram Rider
Zap Mortar Ram Rider
Mortar Witch
Fire Spirit Mortar Zap Goblin Demolisher Witch Royal Ghost Ram Rider
Zap Mortar Witch Fire Spirit Goblin Demolisher Royal Ghost Ram Rider
Mortar Ram Rider
Goblin Demolisher Royal Ghost Fire Spirit Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Royal Ghost
Zap Mortar Royal Ghost
Zap Witch Ram Rider
Zap Ram Rider
Witch Ram Rider
Fire Spirit Zap Goblin Demolisher Witch Ram Rider
Witch Ram Rider
Zap Mortar Witch
Witch
Witch
Zap
Witch Ram Rider
Goblin Demolisher Witch
Witch Zap Mortar
Zap Witch Royal Ghost
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Ghost
Mortar Zap Royal Ghost Ram Rider
Fire Spirit Zap Mortar Goblin Demolisher
Fire Spirit Zap Witch Ram Rider
Fire Spirit Mortar Goblin Demolisher Witch
Fire Spirit Zap Goblin Demolisher Ram Rider
Zap Mortar Ram Rider
Fire Spirit
Zap Mortar Ram Rider
Fire Spirit Zap
Fire Spirit Mortar
Mortar
Zap Mortar
Zap Mortar Goblin Demolisher Witch
Mortar Goblin Demolisher
Mortar
Fire Spirit Zap Mortar Goblin Demolisher
Fire Spirit Zap Mortar Goblin Demolisher Witch
Zap Mortar
Zap Goblin Demolisher Fire Spirit Mortar Witch
Witch
Mortar Zap Witch Royal Ghost Ram Rider
Zap Mortar Witch Ram Rider
Zap Mortar
Fire Spirit Zap Witch
Zap Witch
Zap Mortar
Zap
Zap Fire Spirit Witch
Fire Spirit Zap Witch Ram Rider
Zap Mortar
Zap
Zap Witch
Zap Witch
Zap Mortar Witch Royal Ghost
Mortar

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