My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Cannon Cart Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Dart Goblin Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Cannon Cart Skeleton King
Giant Snowball
Royal Recruits Dart Goblin Skeleton King
Zap
Firecracker Mortar Dart Goblin Cannon Cart Skeleton King
Barbarian Barrel
Firecracker Mortar Royal Recruits Dart Goblin Cannon Cart Ice Wizard Skeleton King
The Log
Firecracker Royal Recruits Dart Goblin Cannon Cart Skeleton King
Earthquake
Firecracker Mortar Skeleton King
Arrows
Firecracker Royal Recruits Dart Goblin Skeleton King
Royal Delivery
Firecracker Royal Recruits Dart Goblin Cannon Cart Ice Wizard Skeleton King
Fireball
Firecracker Mortar Dart Goblin Cannon Cart Ice Wizard Skeleton King
Poison
Firecracker Mortar Royal Recruits Dart Goblin Ice Wizard Skeleton King
Lightning
Mortar Cannon Cart Ice Wizard Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Ice Wizard Mortar Skeleton King Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Ice Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Cannon Cart
Firecracker
Mortar Royal Recruits Dart Goblin Cannon Cart
Mortar
Arrows Firecracker Dart Goblin Skeleton King
Royal Recruits
Firecracker Dart Goblin Cannon Cart
Dart Goblin
Firecracker Mortar Royal Recruits Cannon Cart Skeleton King
Cannon Cart
Arrows Firecracker Royal Recruits Dart Goblin
Ice Wizard
Skeleton King
Mortar Dart Goblin

Defense Synergies 0 16

Arrows
Mortar Cannon Cart Ice Wizard
Firecracker
Mortar Royal Recruits Dart Goblin Ice Wizard
Mortar
Arrows Firecracker Dart Goblin Ice Wizard Skeleton King
Royal Recruits
Firecracker Dart Goblin Ice Wizard
Dart Goblin
Firecracker Mortar Royal Recruits Cannon Cart Ice Wizard
Cannon Cart
Arrows Dart Goblin Ice Wizard
Ice Wizard
Arrows Firecracker Mortar Royal Recruits Dart Goblin Cannon Cart Skeleton King
Skeleton King
Mortar Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Mortar Royal Recruits Dart Goblin
Firecracker Mortar Royal Recruits Dart Goblin Cannon Cart Ice Wizard
Mortar Royal Recruits Dart Goblin Cannon Cart Ice Wizard
Royal Recruits Firecracker Mortar Dart Goblin Cannon Cart Ice Wizard Skeleton King
Arrows Firecracker Royal Recruits
Arrows Firecracker Dart Goblin Cannon Cart Ice Wizard
Dart Goblin Arrows Firecracker Mortar Ice Wizard
Arrows Royal Recruits Dart Goblin Cannon Cart
Mortar Royal Recruits Ice Wizard Skeleton King
Firecracker Royal Recruits Dart Goblin Cannon Cart Ice Wizard
Dart Goblin Ice Wizard Arrows Firecracker Royal Recruits Cannon Cart Skeleton King
Arrows Firecracker Dart Goblin Ice Wizard
Mortar Royal Recruits Cannon Cart Ice Wizard
Arrows Firecracker Mortar Royal Recruits Dart Goblin Cannon Cart Skeleton King
Royal Recruits Mortar Cannon Cart Skeleton King
Mortar Royal Recruits
Arrows Firecracker Mortar Royal Recruits Cannon Cart
Arrows Mortar Firecracker Royal Recruits Dart Goblin Cannon Cart Ice Wizard
Arrows Mortar Firecracker Royal Recruits Dart Goblin Cannon Cart Ice Wizard
Mortar Royal Recruits Dart Goblin Cannon Cart
Royal Recruits Arrows Firecracker Dart Goblin Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Cannon Cart
Arrows Firecracker Mortar Cannon Cart
Royal Recruits Cannon Cart
Royal Recruits Cannon Cart
Royal Recruits Cannon Cart
Arrows Firecracker Dart Goblin Ice Wizard
Royal Recruits Dart Goblin Cannon Cart Ice Wizard
Royal Recruits Cannon Cart
Royal Recruits Firecracker Mortar Cannon Cart
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Cannon Cart
Royal Recruits Arrows
Royal Recruits Cannon Cart Skeleton King
Royal Recruits Firecracker Dart Goblin Cannon Cart
Royal Recruits Firecracker Mortar Dart Goblin Cannon Cart Skeleton King
Arrows Firecracker Royal Recruits Dart Goblin Cannon Cart Ice Wizard Skeleton King
Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Royal Recruits Dart Goblin
Arrows Firecracker Mortar Dart Goblin Ice Wizard
Arrows Dart Goblin Cannon Cart
Cannon Cart Arrows Firecracker Royal Recruits Dart Goblin
Arrows Firecracker Mortar
Arrows Firecracker Dart Goblin Ice Wizard
Arrows Firecracker Mortar Dart Goblin
Arrows Firecracker Dart Goblin Ice Wizard
Arrows Firecracker Mortar Dart Goblin
Firecracker Arrows Mortar Royal Recruits Dart Goblin Cannon Cart
Arrows Firecracker Dart Goblin
Firecracker Mortar Dart Goblin Cannon Cart
Arrows Firecracker Mortar Dart Goblin Cannon Cart
Arrows Firecracker Mortar Dart Goblin Cannon Cart
Arrows Firecracker Mortar Dart Goblin Cannon Cart
Arrows Firecracker Mortar Royal Recruits Dart Goblin Cannon Cart
Arrows Mortar
Arrows Firecracker Mortar Dart Goblin
Arrows Firecracker Mortar Dart Goblin
Arrows
Arrows Mortar Royal Recruits Cannon Cart
Arrows Firecracker Mortar Ice Wizard
Arrows Firecracker Mortar Dart Goblin Ice Wizard
Arrows Mortar
Arrows Firecracker Mortar Dart Goblin
Arrows Firecracker Dart Goblin Ice Wizard
Firecracker Dart Goblin
Arrows Mortar Dart Goblin
Arrows Firecracker
Arrows Firecracker
Royal Recruits Dart Goblin Cannon Cart
Arrows Firecracker Dart Goblin Ice Wizard
Arrows
Firecracker Dart Goblin Cannon Cart
Arrows Firecracker Mortar Dart Goblin Skeleton King
Arrows
Firecracker Royal Recruits Dart Goblin Cannon Cart
Firecracker Royal Recruits Dart Goblin Skeleton King
Firecracker Dart Goblin
Firecracker Mortar Royal Recruits Dart Goblin Cannon Cart
Cannon Cart
Firecracker Mortar Dart Goblin

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