My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Bats Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bats Cannon Cart Miner Skeleton King
Giant Snowball
Skeletons Spear Goblins Bats Miner Skeleton King
Zap
Skeletons Spear Goblins Bats Mortar Cannon Cart Skeleton King
Barbarian Barrel
Skeletons Spear Goblins Mortar Cannon Cart Skeleton King
The Log
Skeletons Spear Goblins Cannon Cart Skeleton King
Earthquake
Skeletons Spear Goblins Mortar Skeleton King
Arrows
Skeletons Spear Goblins Bats Skeleton King
Royal Delivery
Skeletons Spear Goblins Bats Cannon Cart Miner Skeleton King
Fireball
Mortar Cannon Cart Skeleton King
Poison
Spear Goblins Bats Mortar Skeleton King
Lightning
Mortar Cannon Cart Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Bats Arrows Miner Mortar Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Bats Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Miner Mortar Cannon Cart
Bats
Miner Mortar Cannon Cart Skeleton King
Arrows
Mortar Cannon Cart Miner
Mortar
Miner Spear Goblins Bats Arrows Skeleton King
Cannon Cart
Spear Goblins Bats Arrows Miner
Miner
Spear Goblins Bats Mortar Arrows Cannon Cart Skeleton King
Skeleton King
Bats Mortar Miner

Defense Synergies 0 15

Skeletons
Spear Goblins Bats Mortar Cannon Cart
Spear Goblins
Skeletons Bats Arrows Mortar Cannon Cart Skeleton King
Bats
Skeletons Spear Goblins Mortar Cannon Cart Skeleton King
Arrows
Spear Goblins Mortar Cannon Cart
Mortar
Skeletons Spear Goblins Bats Arrows Skeleton King
Cannon Cart
Skeletons Spear Goblins Bats Arrows
Miner
Skeleton King
Spear Goblins Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Mortar
Skeletons Bats Mortar Cannon Cart
Mortar Skeletons Bats Cannon Cart
Skeletons Bats Mortar Cannon Cart Skeleton King
Arrows
Arrows Skeletons Spear Goblins Bats Cannon Cart
Bats Spear Goblins Arrows Mortar
Arrows Cannon Cart
Skeletons Mortar Skeleton King
Skeletons Spear Goblins Cannon Cart Miner
Bats Skeletons Spear Goblins Arrows Cannon Cart Skeleton King
Arrows Spear Goblins Bats
Mortar Skeletons Bats Cannon Cart
Bats Arrows Mortar Cannon Cart Skeleton King
Mortar Cannon Cart Skeleton King
Mortar
Skeletons Bats Arrows Mortar Cannon Cart
Arrows Mortar Spear Goblins Bats Cannon Cart
Arrows Mortar Spear Goblins Bats Cannon Cart
Mortar Cannon Cart
Spear Goblins Bats Arrows Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Cannon Cart
Arrows Mortar Cannon Cart Miner
Skeletons Spear Goblins Bats Cannon Cart
Bats Cannon Cart
Skeletons Cannon Cart
Arrows Skeletons Bats
Skeletons Spear Goblins Bats Cannon Cart
Cannon Cart
Skeletons Spear Goblins Bats Mortar Cannon Cart
Skeletons
Bats Cannon Cart
Arrows
Cannon Cart Skeletons Skeleton King
Cannon Cart
Skeletons Spear Goblins Bats Mortar Cannon Cart Skeleton King
Bats Arrows Cannon Cart Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows
Arrows Mortar
Arrows Spear Goblins Bats
Arrows Mortar
Arrows
Arrows Miner Mortar
Bats
Miner Arrows Mortar Cannon Cart
Arrows
Mortar Cannon Cart Miner
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Spear Goblins Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar
Bats
Arrows Mortar
Arrows Mortar Miner
Arrows
Arrows Mortar Cannon Cart
Arrows Mortar
Arrows Mortar Miner
Arrows Mortar Miner
Miner Arrows Mortar
Bats Arrows
Bats
Arrows Mortar Miner
Arrows
Arrows
Spear Goblins Bats Cannon Cart
Arrows
Arrows
Miner Cannon Cart
Arrows Mortar Skeleton King
Arrows
Cannon Cart
Bats Skeleton King
Bats
Mortar Cannon Cart Miner
Cannon Cart
Mortar

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