My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Clone Giant Skeleton
Giant Snowball
Skeletons Fire Spirit Goblin Curse Clone
Zap
Skeletons Fire Spirit Mortar Goblin Curse Clone
Barbarian Barrel
Skeletons Fire Spirit Mortar Goblin Curse Clone Executioner Giant Skeleton
The Log
Skeletons Fire Spirit Goblin Curse Clone Giant Skeleton
Earthquake
Skeletons Mortar Clone
Arrows
Skeletons Fire Spirit Goblin Curse Clone
Royal Delivery
Skeletons Fire Spirit Clone Executioner Giant Skeleton
Fireball
Mortar Clone Executioner
Poison
Mortar Goblin Curse Clone Executioner
Lightning
Mortar Executioner Goblinstein
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Curse Clone Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblin Curse Clone Mortar Executioner Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Goblin Curse Clone

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Mortar Goblin Curse Giant Skeleton
Mortar
Fire Spirit
Goblin Curse
Fire Spirit Executioner
Clone
Giant Skeleton
Executioner
Goblin Curse
Giant Skeleton
Clone Fire Spirit
Goblinstein

Defense Synergies 0 6

Skeletons
Fire Spirit Mortar Executioner Giant Skeleton
Fire Spirit
Skeletons Giant Skeleton
Mortar
Skeletons
Goblin Curse
Clone
Executioner
Skeletons Giant Skeleton
Giant Skeleton
Skeletons Fire Spirit Executioner
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Executioner
Skeletons Mortar Goblin Curse Executioner
Mortar Skeletons Fire Spirit Goblin Curse Executioner Giant Skeleton
Skeletons Mortar Goblin Curse
Giant Skeleton
Skeletons Fire Spirit Executioner
Fire Spirit Mortar Goblin Curse Executioner
Giant Skeleton
Skeletons Mortar Goblin Curse
Skeletons Fire Spirit Giant Skeleton
Goblin Curse Executioner Skeletons Giant Skeleton
Executioner Goblin Curse
Mortar Skeletons Fire Spirit Goblin Curse Giant Skeleton
Fire Spirit Executioner Mortar Goblin Curse
Mortar Goblin Curse
Mortar Goblin Curse
Skeletons Mortar Executioner
Fire Spirit Mortar Executioner
Mortar Executioner Fire Spirit Goblin Curse Giant Skeleton
Mortar Goblin Curse
Fire Spirit Goblin Curse Executioner Giant Skeleton
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Mortar Executioner
Giant Skeleton Skeletons
Giant Skeleton
Giant Skeleton Skeletons Goblin Curse Executioner
Fire Spirit Executioner Skeletons Goblin Curse
Skeletons Giant Skeleton
Giant Skeleton Goblin Curse
Giant Skeleton Skeletons Mortar
Skeletons Goblin Curse
Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Goblin Curse Executioner
Goblin Curse Executioner
Skeletons Mortar Executioner Giant Skeleton
Executioner Goblin Curse Giant Skeleton
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Giant Skeleton
Mortar Goblin Curse Executioner
Giant Skeleton
Giant Skeleton
Executioner Fire Spirit Mortar Goblin Curse
Executioner Fire Spirit Goblin Curse
Fire Spirit Mortar Executioner
Fire Spirit Goblin Curse Executioner
Mortar
Fire Spirit
Mortar
Fire Spirit Goblin Curse Executioner
Fire Spirit Mortar Executioner
Mortar
Mortar
Mortar Executioner
Mortar Executioner
Mortar
Fire Spirit Mortar Executioner
Fire Spirit Mortar Goblin Curse
Giant Skeleton
Mortar
Goblin Curse Fire Spirit Mortar Executioner
Mortar Executioner
Mortar
Mortar Goblin Curse
Fire Spirit Goblin Curse Executioner
Mortar
Giant Skeleton
Goblin Curse
Fire Spirit
Fire Spirit Goblin Curse Executioner
Executioner
Mortar Executioner
Giant Skeleton
Executioner
Giant Skeleton
Executioner
Mortar Executioner Giant Skeleton
Mortar

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