My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Barbarians Guards
Zap
Bats Mortar Guards
Barbarian Barrel
Mortar Tesla Barbarians Valkyrie Guards
The Log
Barbarians Guards
Earthquake
Mortar Tesla Barbarians Guards
Arrows
Bats Guards
Royal Delivery
Bats Barbarians Valkyrie Guards
Fireball
Mortar Tesla Barbarians
Poison
Bats Mortar Barbarians Guards
Lightning
Mortar Tesla Valkyrie
Rocket
Mortar Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Guards Mortar Tesla Valkyrie Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Guards

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mortar
Arrows
Mortar
Mortar
Bats Arrows The Log
Tesla
Barbarians
Valkyrie
Bats
Guards
The Log
The Log
Mortar Guards

Defense Synergies 1 16

Bats
Mortar Tesla Valkyrie The Log
Arrows
Mortar Tesla Barbarians Valkyrie
Mortar
Bats Arrows Tesla Valkyrie Guards The Log
Tesla
The Log Bats Arrows Mortar Valkyrie Guards
Barbarians
Arrows
Valkyrie
Bats Arrows Mortar Tesla The Log
Guards
Mortar Tesla The Log
The Log
Tesla Bats Mortar Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Valkyrie The Log
Barbarians Bats Mortar Tesla Valkyrie The Log
Mortar Tesla Barbarians Bats Valkyrie
Tesla Barbarians Bats Mortar Valkyrie Guards
Arrows Barbarians Valkyrie The Log
Arrows The Log Bats Tesla Valkyrie Guards
Bats Tesla Arrows Mortar
Arrows Tesla Barbarians Valkyrie The Log
Tesla Barbarians Mortar
Guards Tesla Barbarians Valkyrie
Bats Barbarians Valkyrie Guards Arrows Tesla The Log
Arrows Tesla Bats
Mortar Tesla Barbarians Bats Valkyrie Guards The Log
Valkyrie Bats Arrows Mortar Tesla Barbarians Guards The Log
Barbarians Mortar Tesla
Barbarians Mortar Tesla The Log
Tesla Barbarians Bats Arrows Mortar Valkyrie
Arrows Mortar Tesla Valkyrie Bats Barbarians Guards The Log
Arrows Mortar Valkyrie The Log Bats Tesla Barbarians Guards
Barbarians Mortar Tesla
Valkyrie Bats Arrows Tesla Barbarians Guards The Log
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Guards Tesla
Arrows Mortar Tesla Valkyrie The Log
Barbarians Guards Bats Valkyrie The Log
Valkyrie Guards Bats Tesla Barbarians The Log
Barbarians Tesla Valkyrie Guards
Arrows Bats Tesla
Guards Bats Tesla Barbarians Valkyrie
Tesla Barbarians Valkyrie
Bats Mortar Barbarians Valkyrie The Log
Tesla Barbarians Guards
Bats Tesla Barbarians Valkyrie Guards
Arrows Barbarians Valkyrie Guards The Log
Barbarians Tesla Valkyrie Guards
Tesla Barbarians Valkyrie
Tesla Barbarians Guards Bats Mortar Valkyrie The Log
Bats Arrows Valkyrie Tesla Barbarians The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie Guards The Log
Arrows Mortar The Log
Arrows The Log
Arrows Barbarians Valkyrie Guards The Log
Arrows Mortar Valkyrie The Log
Arrows Bats
Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Bats Guards
Arrows Mortar Valkyrie The Log
Arrows
Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Bats
Arrows Mortar The Log
Arrows Mortar Valkyrie The Log
The Log
Arrows
The Log
Arrows Mortar Barbarians The Log
Arrows The Log Mortar Valkyrie
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Bats Arrows
Bats Guards
Arrows Mortar The Log
Arrows
Arrows The Log
Bats Barbarians Guards
Arrows
Arrows The Log
Valkyrie
Arrows The Log Mortar
Arrows
Bats Guards The Log
Bats
Mortar The Log
Mortar

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