My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Cannon Cart Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Mortar Cannon Cart Fisherman
Barbarian Barrel
Knight Firecracker Mortar Tesla Cannon Cart
The Log
Firecracker Cannon Cart Fisherman
Earthquake
Firecracker Mortar Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Cannon Cart Fisherman
Fireball
Firecracker Mortar Tesla Cannon Cart Fisherman
Poison
Firecracker Mortar Fisherman
Lightning
Knight Mortar Tesla Cannon Cart Fisherman
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Earthquake Fisherman Mortar Tesla Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Earthquake

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Earthquake Cannon Cart
Firecracker
Knight Mortar Earthquake Cannon Cart Fisherman
Mortar
Knight Firecracker
Tesla
Earthquake
Knight Firecracker
Rage
Cannon Cart
Cannon Cart
Knight Firecracker Rage Fisherman
Fisherman
Firecracker Cannon Cart

Defense Synergies 2 12

Knight
Firecracker Tesla Mortar Earthquake Cannon Cart Fisherman
Firecracker
Knight Mortar Tesla Earthquake Fisherman
Mortar
Knight Firecracker Tesla Earthquake
Tesla
Knight Firecracker Mortar Earthquake Cannon Cart
Earthquake
Knight Firecracker Mortar Tesla
Rage
Cannon Cart
Knight Tesla
Fisherman
Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Knight Firecracker Mortar Tesla
Knight Firecracker Mortar Tesla Cannon Cart Fisherman
Mortar Tesla Fisherman Knight Cannon Cart
Tesla Knight Firecracker Mortar Cannon Cart Fisherman
Firecracker Earthquake
Firecracker Tesla Earthquake Cannon Cart
Tesla Firecracker Mortar
Earthquake Tesla Cannon Cart
Tesla Mortar Fisherman
Knight Firecracker Tesla Cannon Cart Fisherman
Knight Firecracker Tesla Earthquake Cannon Cart Fisherman
Tesla Firecracker
Mortar Tesla Knight Earthquake Cannon Cart
Firecracker Mortar Tesla Earthquake Cannon Cart
Knight Mortar Tesla Cannon Cart
Mortar Tesla Fisherman
Tesla Knight Firecracker Mortar Cannon Cart Fisherman
Mortar Tesla Knight Firecracker Cannon Cart Fisherman
Mortar Earthquake Knight Firecracker Tesla Cannon Cart Fisherman
Mortar Tesla Cannon Cart Fisherman
Knight Firecracker Tesla Earthquake Cannon Cart Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Cannon Cart Fisherman
Knight Firecracker Mortar Tesla Cannon Cart Fisherman
Knight Cannon Cart Fisherman
Knight Tesla Cannon Cart Fisherman
Knight Tesla Cannon Cart Fisherman
Firecracker Tesla
Knight Tesla Cannon Cart
Knight Tesla Cannon Cart Fisherman
Knight Firecracker Mortar Cannon Cart
Tesla
Knight Tesla Cannon Cart
Cannon Cart Knight Tesla
Firecracker Tesla Cannon Cart
Tesla Knight Firecracker Mortar Cannon Cart Fisherman
Firecracker Tesla Earthquake Cannon Cart
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Mortar
Firecracker Mortar Fisherman
Earthquake Cannon Cart
Earthquake Cannon Cart Knight Firecracker
Firecracker Mortar Earthquake
Firecracker
Firecracker Mortar Earthquake
Earthquake Firecracker
Firecracker Mortar Fisherman
Fisherman
Firecracker Knight Mortar Earthquake Cannon Cart Fisherman
Firecracker
Earthquake Knight Firecracker Mortar Cannon Cart Fisherman
Earthquake Firecracker Mortar Cannon Cart Fisherman
Earthquake Firecracker Mortar Cannon Cart Fisherman
Earthquake Firecracker Mortar Cannon Cart
Earthquake Firecracker Mortar Cannon Cart
Mortar Earthquake
Fisherman
Firecracker Mortar Earthquake Fisherman
Firecracker Mortar Earthquake
Earthquake
Fisherman
Earthquake Mortar Cannon Cart
Firecracker Earthquake Mortar
Fisherman
Firecracker Mortar Earthquake Fisherman
Mortar Fisherman
Firecracker Mortar Fisherman
Firecracker
Firecracker
Mortar Earthquake
Firecracker
Firecracker Earthquake
Earthquake Cannon Cart
Firecracker
Knight Firecracker Cannon Cart
Firecracker Mortar Earthquake
Firecracker Cannon Cart
Firecracker
Firecracker
Firecracker Mortar Cannon Cart
Cannon Cart
Firecracker Mortar

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