My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Valkyrie Rune Giant Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblin Curse Little Prince
Zap
Mortar Goblin Curse Little Prince
Barbarian Barrel
Mortar Valkyrie Goblin Curse Electro Wizard Little Prince
The Log
Suspicious Bush Goblin Curse Little Prince
Earthquake
Mortar
Arrows
Suspicious Bush Goblin Curse Little Prince
Royal Delivery
Valkyrie Electro Wizard Little Prince
Fireball
Mortar Suspicious Bush Electro Wizard Little Prince
Poison
Mortar Suspicious Bush Goblin Curse Electro Wizard Little Prince
Lightning
Mortar Valkyrie Electro Wizard Little Prince
Rocket
Mortar Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie Goblin Curse Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Suspicious Bush Goblin Curse Little Prince Mortar Valkyrie Rune Giant Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Berserker Suspicious Bush Goblin Curse Little Prince

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Mortar
Suspicious Bush
Valkyrie
Electro Wizard Little Prince
Goblin Curse
Rune Giant
Berserker Electro Wizard Little Prince
Electro Wizard
Valkyrie Rune Giant
Little Prince
Valkyrie Rune Giant

Defense Synergies 0 5

Berserker
Mortar
Valkyrie Electro Wizard
Suspicious Bush
Valkyrie
Mortar Electro Wizard Little Prince
Goblin Curse
Rune Giant
Electro Wizard
Mortar Valkyrie Little Prince
Little Prince
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Electro Wizard
Mortar Valkyrie Goblin Curse Electro Wizard
Mortar Valkyrie Goblin Curse Electro Wizard
Mortar Valkyrie Goblin Curse Electro Wizard
Valkyrie
Valkyrie Electro Wizard
Electro Wizard Mortar Goblin Curse Little Prince
Valkyrie Electro Wizard
Mortar Goblin Curse
Valkyrie Electro Wizard Little Prince
Berserker Valkyrie Goblin Curse Electro Wizard
Goblin Curse Electro Wizard
Mortar Valkyrie Goblin Curse Electro Wizard
Valkyrie Mortar Goblin Curse Electro Wizard
Mortar Goblin Curse Electro Wizard
Mortar Goblin Curse Electro Wizard
Mortar Valkyrie Electro Wizard
Mortar Valkyrie Electro Wizard Little Prince
Mortar Valkyrie Goblin Curse Electro Wizard Little Prince
Mortar Goblin Curse Electro Wizard
Valkyrie Goblin Curse Electro Wizard Little Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Mortar Valkyrie
Valkyrie Electro Wizard
Valkyrie Electro Wizard
Valkyrie Goblin Curse
Goblin Curse Electro Wizard
Valkyrie Electro Wizard
Valkyrie Goblin Curse
Electro Wizard Mortar Valkyrie
Goblin Curse
Valkyrie
Valkyrie Electro Wizard
Valkyrie Goblin Curse
Valkyrie Goblin Curse
Electro Wizard Mortar Valkyrie Little Prince
Valkyrie Goblin Curse Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar Goblin Curse Electro Wizard
Valkyrie
Mortar Valkyrie Goblin Curse
Goblin Curse
Mortar
Goblin Curse
Mortar
Electro Wizard
Mortar Valkyrie Electro Wizard
Goblin Curse
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar Electro Wizard
Mortar Valkyrie Goblin Curse Little Prince
Mortar
Goblin Curse Mortar Valkyrie Little Prince
Mortar Electro Wizard
Mortar
Mortar Goblin Curse
Goblin Curse Electro Wizard Little Prince
Electro Wizard
Mortar
Electro Wizard
Goblin Curse
Electro Wizard
Goblin Curse Electro Wizard
Valkyrie Electro Wizard
Mortar
Electro Wizard
Electro Wizard
Mortar Electro Wizard Little Prince
Mortar

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