My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Prince Inferno Dragon
Giant Snowball
Spear Goblins Archers Witch Inferno Dragon
Zap
Spear Goblins Archers Mortar Witch Prince Inferno Dragon
Barbarian Barrel
Spear Goblins Archers Mortar Witch
The Log
Spear Goblins Archers Witch Prince
Earthquake
Spear Goblins Archers Mortar Witch
Arrows
Spear Goblins Archers Witch
Royal Delivery
Spear Goblins Archers Witch Prince Inferno Dragon
Fireball
Archers Mortar Witch Inferno Dragon
Poison
Spear Goblins Archers Mortar Witch
Lightning
Mortar Witch Prince Inferno Dragon
Rocket
Mortar Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage The Log Archers Mortar Inferno Dragon Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Rage The Log Archers

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Prince Inferno Dragon
Archers
Mortar Prince Inferno Dragon
Mortar
Spear Goblins Archers The Log
Rage
Witch Prince
Witch
Rage Prince
Prince
Spear Goblins Archers Rage Witch The Log
The Log
Mortar Prince
Inferno Dragon
Spear Goblins Archers

Defense Synergies 1 13

Spear Goblins
Archers Mortar Prince The Log Inferno Dragon
Archers
Spear Goblins Mortar Witch The Log
Mortar
Spear Goblins Archers The Log Inferno Dragon
Rage
Witch
Archers Prince The Log
Prince
The Log Spear Goblins Witch
The Log
Prince Spear Goblins Archers Mortar Witch Inferno Dragon
Inferno Dragon
Spear Goblins Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar The Log
Inferno Dragon Mortar Witch Prince The Log
Mortar Witch Prince Archers Inferno Dragon
Witch Prince Inferno Dragon Mortar
Prince The Log
The Log Spear Goblins Archers
Inferno Dragon Spear Goblins Archers Mortar Witch
The Log
Witch Inferno Dragon Mortar Prince
Spear Goblins Archers Prince
Archers Witch Spear Goblins The Log
Inferno Dragon Spear Goblins Archers Witch
Mortar Prince Witch The Log
Mortar Witch Prince The Log
Inferno Dragon Mortar Prince
Mortar Prince The Log Inferno Dragon
Mortar Witch Prince
Mortar Spear Goblins Archers Witch Prince The Log
Mortar Witch The Log Spear Goblins Archers Inferno Dragon
Mortar Prince Inferno Dragon
Spear Goblins Archers Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Witch Prince
Archers Mortar Prince The Log Inferno Dragon
Spear Goblins Witch Prince The Log
Prince The Log
Witch Prince Inferno Dragon
Archers Witch
Prince Spear Goblins Archers Witch
Prince Inferno Dragon
Spear Goblins Mortar Witch Prince The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Prince
Prince The Log
Prince Witch
Archers Witch
Witch Spear Goblins Archers Mortar Prince The Log Inferno Dragon
Archers Witch The Log Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log
The Log
Prince The Log
Mortar The Log
Spear Goblins Witch
Archers Mortar Witch The Log
The Log
The Log Mortar
Prince
Mortar Prince The Log
Archers
Mortar The Log
Mortar
Mortar Prince The Log
Spear Goblins Mortar Witch The Log
Mortar The Log
Mortar
Archers Mortar Prince The Log
Mortar Witch The Log
Prince The Log
Prince The Log
Mortar The Log
The Log Mortar Witch
Witch Inferno Dragon
Mortar The Log Witch
Mortar Witch Prince The Log
Mortar The Log
Archers Witch
Witch
Mortar The Log
Prince
The Log
Spear Goblins Archers Witch Prince
Archers Witch
The Log
Prince
The Log Mortar
Prince
Witch The Log
Witch
Mortar Witch Prince The Log
Prince Inferno Dragon
Mortar

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