My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards
Giant Snowball
Bats Skeleton Barrel Guards
Zap
Bats Skeleton Barrel Mortar Guards
Barbarian Barrel
Skeleton Barrel Mortar Wizard Guards
The Log
Skeleton Barrel Mini P.E.K.K.A Guards
Earthquake
Mortar Guards
Arrows
Bats Skeleton Barrel Guards
Royal Delivery
Bats Skeleton Barrel Mini P.E.K.K.A Wizard Guards
Fireball
Skeleton Barrel Mortar Wizard
Poison
Bats Skeleton Barrel Mortar Wizard Guards
Lightning
Mortar Mini P.E.K.K.A Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Guards Mortar Fireball Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mortar Mini P.E.K.K.A
Skeleton Barrel
Bats Fireball Mortar Mini P.E.K.K.A Guards
Mortar
Bats Skeleton Barrel Fireball The Log
Fireball
Skeleton Barrel Mortar The Log
Mini P.E.K.K.A
Bats Skeleton Barrel Wizard The Log
Wizard
Mini P.E.K.K.A
Guards
Skeleton Barrel The Log
The Log
Mortar Fireball Mini P.E.K.K.A Guards

Defense Synergies 2 14

Bats
Mortar Mini P.E.K.K.A The Log
Skeleton Barrel
Fireball
Mortar
Bats Fireball Wizard Guards The Log
Fireball
The Log Skeleton Barrel Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Fireball Wizard Guards
Wizard
Mortar Mini P.E.K.K.A Guards The Log
Guards
Mortar Mini P.E.K.K.A Wizard The Log
The Log
Fireball Mini P.E.K.K.A Bats Mortar Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Fireball Wizard The Log
Mini P.E.K.K.A Bats Mortar The Log
Mortar Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Mortar Guards
Fireball Mini P.E.K.K.A The Log
Fireball The Log Bats Guards
Bats Mortar Fireball Wizard
Skeleton Barrel Fireball The Log
Mini P.E.K.K.A Mortar
Guards Mini P.E.K.K.A
Bats Guards Fireball Wizard The Log
Bats Fireball Wizard
Mortar Mini P.E.K.K.A Bats Fireball Wizard Guards The Log
Fireball Wizard Bats Mortar Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Mortar
Mortar Fireball Mini P.E.K.K.A The Log
Wizard Bats Mortar Fireball Mini P.E.K.K.A
Mortar Fireball Bats Wizard Guards The Log
Mortar Wizard The Log Bats Fireball Guards
Mini P.E.K.K.A Mortar
Wizard Bats Fireball Mini P.E.K.K.A Guards The Log
Mortar Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Skeleton Barrel Mortar Mini P.E.K.K.A Wizard The Log
Guards Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Bats Fireball The Log
Mini P.E.K.K.A Guards
Fireball Wizard Bats Skeleton Barrel
Mini P.E.K.K.A Guards Bats Fireball
Mini P.E.K.K.A
Bats Mortar Fireball Mini P.E.K.K.A The Log
Guards
Bats Mini P.E.K.K.A Guards
Fireball Guards The Log
Mini P.E.K.K.A Fireball Wizard Guards
Wizard Fireball
Guards Bats Mortar Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A Wizard The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Mortar Guards The Log
Mortar Fireball Skeleton Barrel The Log
Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Guards The Log
Fireball Wizard Mortar The Log
Fireball Wizard Bats Skeleton Barrel
Mortar Wizard The Log
Fireball The Log Skeleton Barrel Wizard
Fireball The Log Skeleton Barrel Mortar Wizard
Bats Fireball Mini P.E.K.K.A Guards
Skeleton Barrel Mortar Fireball Wizard The Log
Fireball Wizard
Skeleton Barrel Mortar Fireball The Log
Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball The Log
Skeleton Barrel Mortar Fireball Wizard The Log
Skeleton Barrel Mortar Fireball Wizard The Log
Mortar Fireball
Bats Mini P.E.K.K.A
Skeleton Barrel Mortar Fireball Mini P.E.K.K.A Wizard The Log
Skeleton Barrel Mortar Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Skeleton Barrel Mortar Fireball The Log
The Log Mortar Fireball Wizard
Mortar Fireball The Log Skeleton Barrel Wizard
Fireball Skeleton Barrel Mortar Wizard The Log
Fireball Skeleton Barrel Mortar The Log
Bats Fireball Wizard
Bats Skeleton Barrel Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Mortar Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Skeleton Barrel Bats Fireball Guards
Fireball Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Skeleton Barrel Mortar Fireball Wizard
Fireball
Bats Fireball Guards The Log
Bats Fireball
Skeleton Barrel Mortar Fireball The Log
Fireball Mortar Wizard

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