My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Barbarian Barrel Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Wall Breakers
Giant Snowball
Goblin Gang Wall Breakers
Zap
Goblin Gang Royal Giant Wall Breakers
Barbarian Barrel
Goblin Gang Wall Breakers Hunter Royal Ghost
The Log
Goblin Gang Royal Giant Wall Breakers Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Wall Breakers Hunter Royal Ghost Mother Witch
Fireball
Goblin Gang Wall Breakers Hunter Mother Witch
Poison
Goblin Gang Hunter Mother Witch
Lightning
Hunter Mother Witch
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Goblin Gang Void Royal Ghost Hunter Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Goblin Gang Void

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Royal Ghost
Royal Giant
Barbarian Barrel Hunter Mother Witch Goblin Gang Void Royal Ghost
Barbarian Barrel
Royal Giant Wall Breakers Hunter
Wall Breakers
Barbarian Barrel Royal Ghost
Void
Royal Giant
Hunter
Royal Giant Barbarian Barrel
Royal Ghost
Goblin Gang Royal Giant Wall Breakers Mother Witch
Mother Witch
Royal Giant Royal Ghost

Defense Synergies 0 4

Goblin Gang
Barbarian Barrel
Royal Giant
Barbarian Barrel
Goblin Gang Hunter Mother Witch
Wall Breakers
Void
Hunter
Barbarian Barrel
Royal Ghost
Mother Witch
Mother Witch
Barbarian Barrel Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Void
Hunter Goblin Gang
Goblin Gang Hunter Void
Hunter Goblin Gang
Barbarian Barrel
Goblin Gang Barbarian Barrel Hunter Royal Ghost Mother Witch
Hunter Goblin Gang Void
Barbarian Barrel Void
Hunter Goblin Gang
Goblin Gang Barbarian Barrel Hunter Royal Ghost
Goblin Gang Mother Witch Barbarian Barrel Hunter Royal Ghost
Hunter Goblin Gang
Hunter Goblin Gang
Goblin Gang Barbarian Barrel Hunter Royal Ghost
Goblin Gang Hunter
Goblin Gang Hunter
Goblin Gang Hunter
Goblin Gang Barbarian Barrel Hunter Royal Ghost
Barbarian Barrel Hunter Royal Ghost Mother Witch
Hunter
Goblin Gang Royal Ghost Barbarian Barrel Hunter Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Void Royal Ghost
Void Goblin Gang Barbarian Barrel Hunter Royal Ghost
Goblin Gang Hunter
Goblin Gang Hunter Barbarian Barrel
Goblin Gang Hunter
Mother Witch Goblin Gang Hunter
Goblin Gang Void Hunter
Hunter
Void Barbarian Barrel
Goblin Gang
Hunter
Void
Goblin Gang Hunter
Goblin Gang Barbarian Barrel Hunter
Barbarian Barrel Hunter Royal Ghost Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Barbarian Barrel Royal Ghost
Void Barbarian Barrel Royal Ghost
Barbarian Barrel Void
Barbarian Barrel Void
Barbarian Barrel
Mother Witch Hunter
Barbarian Barrel Hunter
Void
Goblin Gang Void
Void Barbarian Barrel
Void
Barbarian Barrel Void Hunter
Barbarian Barrel Void
Barbarian Barrel
Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel
Void Barbarian Barrel Hunter
Barbarian Barrel Void Mother Witch
Void
Void
Void
Barbarian Barrel Void
Mother Witch Barbarian Barrel Hunter
Void Barbarian Barrel Hunter Royal Ghost
Void
Void Barbarian Barrel
Void Hunter Mother Witch
Void
Void
Void Hunter
Void
Goblin Gang Barbarian Barrel Void
Hunter
Barbarian Barrel
Void Goblin Gang Hunter
Void
Goblin Gang
Void
Void Barbarian Barrel Royal Ghost
Void
Void

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