My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Hunter Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter Fisherman Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Fisherman Inferno Dragon
Giant Snowball
Flying Machine Goblin Drill Fisherman Inferno Dragon
Zap
Flying Machine Goblin Drill Fisherman Inferno Dragon
Barbarian Barrel
Hunter Goblin Drill
The Log
Hunter Goblin Drill Fisherman
Earthquake
Goblin Drill
Arrows
Flying Machine Goblin Drill
Royal Delivery
Flying Machine Hunter Goblin Drill Fisherman Inferno Dragon Mother Witch
Fireball
Flying Machine Hunter Goblin Drill Fisherman Inferno Dragon Mother Witch
Poison
Flying Machine Hunter Goblin Drill Fisherman Mother Witch
Lightning
Hunter Fisherman Inferno Dragon Mother Witch
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Goblin Drill Inferno Dragon Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Fisherman Flying Machine Hunter Goblin Drill Inferno Dragon Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Fisherman Flying Machine

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill Mother Witch
Flying Machine
Goblin Drill
Rage
Mother Witch
Hunter
Fisherman
Goblin Drill
Arrows Flying Machine Mother Witch
Fisherman
Hunter
Inferno Dragon
Mother Witch
Arrows Rage Goblin Drill

Defense Synergies 1 6

Arrows
Mother Witch
Flying Machine
Hunter Goblin Drill Fisherman
Rage
Hunter
Fisherman Flying Machine
Goblin Drill
Flying Machine Mother Witch
Fisherman
Hunter Flying Machine Mother Witch
Inferno Dragon
Mother Witch
Arrows Goblin Drill Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Hunter Inferno Dragon Flying Machine Goblin Drill Fisherman
Hunter Fisherman Goblin Drill Inferno Dragon
Hunter Inferno Dragon Goblin Drill Fisherman
Arrows
Arrows Flying Machine Hunter Mother Witch
Hunter Inferno Dragon Arrows Flying Machine
Arrows Flying Machine
Hunter Inferno Dragon Goblin Drill Fisherman
Hunter Fisherman
Mother Witch Arrows Flying Machine Hunter Goblin Drill Fisherman
Arrows Hunter Inferno Dragon Flying Machine
Hunter Goblin Drill Flying Machine
Arrows Hunter Goblin Drill
Inferno Dragon Hunter Goblin Drill
Hunter Goblin Drill Fisherman Inferno Dragon
Arrows Hunter Goblin Drill Fisherman
Arrows Flying Machine Hunter Goblin Drill Fisherman
Arrows Hunter Goblin Drill Flying Machine Fisherman Inferno Dragon Mother Witch
Hunter Goblin Drill Fisherman Inferno Dragon
Arrows Flying Machine Hunter Fisherman Mother Witch
Hunter Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Arrows Flying Machine Hunter Fisherman Inferno Dragon
Hunter Fisherman
Hunter Fisherman
Hunter Goblin Drill Fisherman Inferno Dragon
Arrows Mother Witch Flying Machine Hunter
Flying Machine Hunter
Hunter Fisherman Inferno Dragon
Flying Machine Inferno Dragon
Goblin Drill Inferno Dragon
Inferno Dragon Flying Machine Hunter
Arrows
Hunter
Flying Machine
Flying Machine Hunter Goblin Drill Fisherman Inferno Dragon
Arrows Flying Machine Hunter Inferno Dragon Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Goblin Drill
Arrows Flying Machine Fisherman
Arrows Flying Machine Goblin Drill
Arrows Flying Machine
Arrows
Arrows Mother Witch Flying Machine Hunter
Arrows Flying Machine
Arrows Flying Machine Hunter
Arrows Flying Machine Fisherman
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine
Flying Machine Hunter Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Hunter Goblin Drill
Arrows Flying Machine
Arrows
Fisherman
Arrows Flying Machine Hunter Fisherman
Arrows Flying Machine Mother Witch
Arrows
Fisherman
Arrows Flying Machine Goblin Drill
Arrows Mother Witch Hunter
Fisherman Inferno Dragon
Arrows Flying Machine Hunter Fisherman
Arrows Flying Machine Fisherman
Arrows Fisherman
Arrows Flying Machine Hunter Mother Witch
Flying Machine
Arrows Hunter
Arrows
Arrows
Flying Machine
Arrows Flying Machine Hunter
Arrows
Flying Machine Hunter
Arrows Flying Machine
Arrows
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Inferno Dragon
Fisherman

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