My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Fire Spirit Archers Musketeer
Zap
Fire Spirit Archers Goblin Giant Bandit
Barbarian Barrel
Fire Spirit Archers Musketeer Bomb Tower Bandit
The Log
Fire Spirit Archers Musketeer Bandit
Earthquake
Archers Bomb Tower
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Musketeer Bandit
Fireball
Archers Musketeer Bomb Tower Bandit
Poison
Archers Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower Bandit
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Bomb Tower Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Archers Earthquake Bandit Musketeer Bomb Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Archers Earthquake

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Giant Bandit
Archers
Barbarian Barrel Goblin Giant Bandit
Earthquake
Barbarian Barrel Goblin Giant
Musketeer
Barbarian Barrel Goblin Giant Bandit
Bomb Tower
Barbarian Barrel
Archers Earthquake Musketeer Goblin Giant Bandit
Goblin Giant
Fire Spirit Archers Earthquake Musketeer Barbarian Barrel Bandit
Bandit
Fire Spirit Archers Musketeer Barbarian Barrel Goblin Giant

Defense Synergies 2 9

Fire Spirit
Archers
Barbarian Barrel Bomb Tower Goblin Giant Bandit
Earthquake
Bomb Tower Barbarian Barrel
Musketeer
Bomb Tower Barbarian Barrel Bandit
Bomb Tower
Barbarian Barrel Archers Earthquake Musketeer
Barbarian Barrel
Archers Bomb Tower Earthquake Musketeer Bandit
Goblin Giant
Archers
Bandit
Archers Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Barbarian Barrel Goblin Giant
Bomb Tower Musketeer Bandit
Bomb Tower Fire Spirit Archers Musketeer Bandit
Bomb Tower Musketeer Bandit
Earthquake Bomb Tower Barbarian Barrel
Barbarian Barrel Fire Spirit Archers Earthquake Musketeer Bomb Tower Bandit
Musketeer Fire Spirit Archers Bomb Tower
Earthquake Musketeer Bomb Tower Barbarian Barrel Goblin Giant Bandit
Musketeer Bomb Tower
Fire Spirit Archers Musketeer Barbarian Barrel Bandit
Archers Earthquake Musketeer Bomb Tower Barbarian Barrel Goblin Giant Bandit
Musketeer Archers
Bomb Tower Fire Spirit Earthquake Musketeer Bandit
Fire Spirit Bomb Tower Earthquake Barbarian Barrel
Bomb Tower Bandit
Bomb Tower Bandit
Bomb Tower Musketeer
Fire Spirit Bomb Tower Archers Musketeer Barbarian Barrel Bandit
Earthquake Bomb Tower Barbarian Barrel Fire Spirit Archers Musketeer Bandit
Musketeer Bomb Tower
Fire Spirit Archers Earthquake Musketeer Bomb Tower Barbarian Barrel Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel Bandit
Bandit Archers Musketeer Bomb Tower Barbarian Barrel
Bandit Musketeer Bomb Tower Goblin Giant
Musketeer Barbarian Barrel Goblin Giant Bandit
Musketeer Goblin Giant Bandit
Fire Spirit Archers Musketeer Bomb Tower Goblin Giant
Archers Musketeer Bomb Tower Goblin Giant Bandit
Bomb Tower Goblin Giant
Bomb Tower Barbarian Barrel Bandit
Musketeer Goblin Giant
Musketeer Bomb Tower
Goblin Giant
Bomb Tower Goblin Giant Bandit
Archers Musketeer Bomb Tower
Archers Musketeer Bomb Tower Barbarian Barrel Goblin Giant
Archers Earthquake Musketeer Bomb Tower Barbarian Barrel
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Barbarian Barrel Bandit
Musketeer Barbarian Barrel Bandit
Earthquake Barbarian Barrel Goblin Giant Bandit
Earthquake Musketeer Barbarian Barrel
Fire Spirit Earthquake Barbarian Barrel
Fire Spirit Musketeer Goblin Giant
Fire Spirit Archers Earthquake Musketeer
Earthquake Fire Spirit Barbarian Barrel
Bandit
Fire Spirit Musketeer
Earthquake Musketeer Barbarian Barrel Bandit
Fire Spirit Archers Musketeer
Earthquake Fire Spirit Musketeer Barbarian Barrel Bandit
Earthquake Musketeer Barbarian Barrel Bandit
Earthquake Musketeer Barbarian Barrel
Earthquake Musketeer Barbarian Barrel Bandit
Earthquake Musketeer Barbarian Barrel Bandit
Earthquake Barbarian Barrel
Fire Spirit Archers Earthquake Musketeer Barbarian Barrel Bandit
Fire Spirit Earthquake Barbarian Barrel
Earthquake Musketeer
Musketeer
Earthquake Musketeer Barbarian Barrel
Earthquake Fire Spirit Barbarian Barrel
Earthquake Musketeer Barbarian Barrel Bandit
Musketeer Bandit
Musketeer Barbarian Barrel Bandit
Fire Spirit Archers Musketeer
Musketeer
Earthquake Musketeer Bandit
Earthquake
Earthquake Fire Spirit Archers Musketeer Barbarian Barrel Bandit
Fire Spirit Archers Musketeer
Barbarian Barrel
Musketeer
Earthquake Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Barbarian Barrel Goblin Giant Bandit

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