My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Barbarians Musketeer Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Barbarians Musketeer Wizard
The Log
Bomber Barbarians Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Barbarians Mini P.E.K.K.A Musketeer Hog Rider Wizard
Fireball
Bomber Barbarians Musketeer Hog Rider Wizard
Poison
Bomber Barbarians Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Fireball Mini P.E.K.K.A Musketeer Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Fireball Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Bomber Musketeer Hog Rider Wizard The Log
Musketeer
Hog Rider Mini P.E.K.K.A The Log
Hog Rider
Fireball Musketeer The Log Bomber Barbarians Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 3 7

Bomber
Mini P.E.K.K.A The Log
Barbarians
Fireball
The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Bomber Fireball Musketeer Wizard
Musketeer
The Log Fireball Mini P.E.K.K.A
Hog Rider
Wizard
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Wizard The Log
Barbarians Mini P.E.K.K.A Musketeer The Log
Barbarians Mini P.E.K.K.A Bomber Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Bomber Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Bomber Musketeer
Musketeer Fireball Wizard
Barbarians Fireball Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer
Bomber Barbarians Mini P.E.K.K.A Musketeer
Barbarians Bomber Fireball Musketeer Wizard The Log
Musketeer Fireball Wizard
Barbarians Mini P.E.K.K.A Bomber Fireball Musketeer Wizard The Log
Bomber Fireball Wizard Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A The Log
Barbarians Wizard Bomber Fireball Mini P.E.K.K.A Musketeer
Fireball Bomber Barbarians Musketeer Wizard The Log
Wizard The Log Bomber Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Bomber Wizard Barbarians Fireball Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball
Fireball Bomber Mini P.E.K.K.A Musketeer Wizard The Log
Barbarians Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Barbarians Fireball Musketeer The Log
Barbarians Mini P.E.K.K.A Musketeer
Fireball Wizard Musketeer
Mini P.E.K.K.A Barbarians Fireball Musketeer
Mini P.E.K.K.A Barbarians
Barbarians Fireball Mini P.E.K.K.A The Log
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Fireball Wizard
Wizard Bomber Barbarians Fireball Musketeer
Barbarians Bomber Fireball Mini P.E.K.K.A Musketeer The Log
Bomber Barbarians Fireball Mini P.E.K.K.A Musketeer Wizard The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Bomber Fireball Wizard The Log
Fireball Wizard Musketeer
Bomber Musketeer Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Bomber Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard The Log
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Musketeer Wizard The Log
Bomber Fireball Wizard The Log
Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Bomber Fireball Wizard
Fireball The Log Musketeer Wizard
Fireball Musketeer Wizard The Log
Fireball Musketeer The Log
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Bomber Fireball Musketeer Wizard The Log
Fireball
Fireball Wizard The Log
Barbarians Fireball Musketeer
Fireball Musketeer Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
The Log Bomber Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Wizard

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