My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Battle Healer Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse Inferno Dragon
Giant Snowball
Fire Spirit Goblin Gang Musketeer Goblin Curse Inferno Dragon
Zap
Fire Spirit Goblin Gang Goblin Curse Inferno Dragon
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Goblin Curse
The Log
Fire Spirit Goblin Gang Musketeer Goblin Curse
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Goblin Curse
Royal Delivery
Fire Spirit Goblin Gang Musketeer Battle Healer Inferno Dragon
Fireball
Goblin Gang Musketeer Battle Healer Inferno Dragon
Poison
Goblin Gang Musketeer Battle Healer Goblin Curse
Lightning
Musketeer Battle Healer Inferno Dragon
Rocket
Musketeer Battle Healer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Healer Goblin Curse Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Curse Arrows Goblin Gang Musketeer Battle Healer Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblin Curse Arrows Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Healer Goblin Curse Inferno Dragon
Arrows
Goblin Curse Battle Healer
Goblin Gang
Battle Healer
Musketeer
Battle Healer
Battle Healer
Inferno Dragon Fire Spirit Arrows Goblin Gang Musketeer
Goblin Curse
Arrows Fire Spirit
Electro Giant
Inferno Dragon
Inferno Dragon
Battle Healer Fire Spirit Electro Giant

Defense Synergies 3 5

Fire Spirit
Battle Healer
Arrows
Battle Healer
Goblin Gang
Musketeer Battle Healer Inferno Dragon
Musketeer
Goblin Gang Battle Healer
Battle Healer
Musketeer Inferno Dragon Fire Spirit Arrows Goblin Gang
Goblin Curse
Electro Giant
Inferno Dragon
Inferno Dragon
Battle Healer Goblin Gang Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Inferno Dragon Goblin Gang Musketeer Battle Healer Goblin Curse
Goblin Gang Fire Spirit Musketeer Goblin Curse Inferno Dragon
Inferno Dragon Goblin Gang Musketeer Goblin Curse
Arrows Battle Healer
Arrows Goblin Gang Fire Spirit Musketeer
Musketeer Inferno Dragon Fire Spirit Arrows Goblin Gang Goblin Curse
Arrows Musketeer Battle Healer Electro Giant
Inferno Dragon Goblin Gang Musketeer Goblin Curse
Goblin Gang Fire Spirit Musketeer Battle Healer
Goblin Gang Goblin Curse Arrows Musketeer Electro Giant
Arrows Musketeer Inferno Dragon Goblin Gang Goblin Curse
Fire Spirit Goblin Gang Musketeer Battle Healer Goblin Curse
Fire Spirit Arrows Goblin Gang Goblin Curse
Inferno Dragon Goblin Gang Goblin Curse
Goblin Gang Goblin Curse Electro Giant Inferno Dragon
Arrows Goblin Gang Musketeer
Fire Spirit Arrows Goblin Gang Musketeer Battle Healer
Arrows Fire Spirit Musketeer Battle Healer Goblin Curse Inferno Dragon
Musketeer Goblin Curse Inferno Dragon
Goblin Gang Fire Spirit Arrows Musketeer Battle Healer Goblin Curse Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Battle Healer Electro Giant
Arrows Goblin Gang Musketeer Battle Healer Inferno Dragon
Goblin Gang Musketeer Battle Healer
Goblin Gang Musketeer Battle Healer
Goblin Gang Musketeer Battle Healer Goblin Curse Inferno Dragon
Fire Spirit Arrows Electro Giant Goblin Gang Musketeer Goblin Curse
Goblin Gang Musketeer Battle Healer
Battle Healer Goblin Curse Inferno Dragon
Inferno Dragon
Goblin Gang Musketeer Goblin Curse Inferno Dragon
Inferno Dragon Musketeer
Arrows Electro Giant
Goblin Gang Goblin Curse
Musketeer Goblin Curse Electro Giant
Goblin Gang Electro Giant Musketeer Battle Healer Inferno Dragon
Arrows Musketeer Battle Healer Goblin Curse Electro Giant Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer Goblin Curse
Arrows
Arrows Musketeer
Fire Spirit Arrows Goblin Curse
Arrows Electro Giant Fire Spirit Musketeer Goblin Curse
Fire Spirit Arrows Musketeer
Arrows Fire Spirit Goblin Curse
Arrows
Fire Spirit Goblin Gang Musketeer
Arrows Musketeer
Fire Spirit Arrows Musketeer Goblin Curse
Fire Spirit Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Fire Spirit Arrows Musketeer
Fire Spirit Arrows Goblin Curse Electro Giant
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Goblin Curse Electro Giant Fire Spirit
Inferno Dragon
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Goblin Curse
Fire Spirit Arrows Musketeer Goblin Curse Electro Giant
Musketeer Electro Giant
Arrows Musketeer
Arrows
Arrows Goblin Curse
Fire Spirit Goblin Gang Musketeer
Fire Spirit Arrows Musketeer Goblin Curse
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows Electro Giant
Musketeer
Electro Giant Goblin Gang Musketeer
Musketeer
Musketeer Electro Giant
Inferno Dragon

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