My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Flying Machine Goblin Demolisher Prince Cannon Cart Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Prince Cannon Cart Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Prince Cannon Cart
Giant Snowball
Musketeer Flying Machine
Zap
Flying Machine Prince Cannon Cart
Barbarian Barrel
Knight Musketeer Cannon Cart Electro Wizard
The Log
Musketeer Goblin Demolisher Prince Cannon Cart
Earthquake
Arrows
Flying Machine
Royal Delivery
Knight Musketeer Flying Machine Goblin Demolisher Prince Cannon Cart Electro Wizard
Fireball
Musketeer Flying Machine Cannon Cart Electro Wizard
Poison
Musketeer Flying Machine Electro Wizard
Lightning
Knight Musketeer Prince Cannon Cart Electro Wizard
Rocket
Musketeer Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Musketeer Flying Machine Goblin Demolisher Electro Wizard Prince Cannon Cart Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Musketeer Flying Machine Goblin Demolisher

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Flying Machine Goblin Demolisher Prince Cannon Cart Electro Wizard
Musketeer
Knight Prince Cannon Cart
Flying Machine
Knight Prince Cannon Cart
Goblin Demolisher
Prince Knight Cannon Cart
Prince
Goblin Demolisher Knight Musketeer Flying Machine Electro Giant Electro Wizard
Cannon Cart
Knight Musketeer Flying Machine Goblin Demolisher Electro Wizard
Electro Giant
Prince
Electro Wizard
Knight Prince Cannon Cart

Defense Synergies 4 12

Knight
Musketeer Goblin Demolisher Electro Wizard Flying Machine Cannon Cart
Musketeer
Knight Flying Machine Cannon Cart Electro Wizard
Flying Machine
Knight Musketeer Prince Cannon Cart Electro Wizard
Goblin Demolisher
Knight Prince Cannon Cart
Prince
Goblin Demolisher Flying Machine Electro Giant Electro Wizard
Cannon Cart
Knight Musketeer Flying Machine Goblin Demolisher Electro Wizard
Electro Giant
Prince
Electro Wizard
Knight Musketeer Flying Machine Prince Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Musketeer Flying Machine Goblin Demolisher Electro Wizard
Knight Musketeer Flying Machine Prince Cannon Cart Electro Wizard
Prince Knight Musketeer Cannon Cart Electro Wizard
Prince Knight Musketeer Cannon Cart Electro Wizard
Goblin Demolisher Prince
Musketeer Flying Machine Goblin Demolisher Cannon Cart Electro Wizard
Musketeer Electro Wizard Flying Machine
Musketeer Flying Machine Cannon Cart Electro Giant Electro Wizard
Musketeer Prince
Knight Musketeer Prince Cannon Cart Electro Wizard
Electro Wizard Knight Musketeer Flying Machine Goblin Demolisher Cannon Cart Electro Giant
Musketeer Flying Machine Electro Wizard
Prince Knight Musketeer Flying Machine Cannon Cart Electro Wizard
Goblin Demolisher Prince Cannon Cart Electro Wizard
Knight Prince Cannon Cart Electro Wizard
Prince Electro Giant Electro Wizard
Knight Musketeer Prince Cannon Cart Electro Wizard
Knight Musketeer Flying Machine Goblin Demolisher Prince Cannon Cart Electro Wizard
Knight Musketeer Flying Machine Goblin Demolisher Cannon Cart Electro Wizard
Musketeer Prince Cannon Cart Electro Wizard
Goblin Demolisher Knight Musketeer Flying Machine Prince Cannon Cart Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince Cannon Cart Electro Giant Electro Wizard
Electro Wizard Knight Musketeer Flying Machine Prince Cannon Cart
Knight Musketeer Prince Cannon Cart Electro Wizard
Prince Knight Musketeer Cannon Cart Electro Wizard
Knight Musketeer Prince Cannon Cart
Electro Giant Musketeer Flying Machine Goblin Demolisher Electro Wizard
Prince Knight Musketeer Flying Machine Cannon Cart Electro Wizard
Knight Prince Cannon Cart
Electro Wizard Knight Flying Machine Prince Cannon Cart
Musketeer
Knight Musketeer Flying Machine Prince Cannon Cart
Prince Electro Giant Electro Wizard
Prince Cannon Cart Knight
Musketeer Flying Machine Goblin Demolisher Cannon Cart Electro Giant
Electro Giant Electro Wizard Knight Musketeer Flying Machine Prince Cannon Cart
Musketeer Flying Machine Cannon Cart Electro Giant Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Flying Machine
Musketeer Flying Machine Electro Wizard
Flying Machine Cannon Cart
Cannon Cart Knight Musketeer Flying Machine Prince
Goblin Demolisher
Electro Giant Musketeer Flying Machine
Musketeer Flying Machine Goblin Demolisher
Flying Machine Goblin Demolisher
Flying Machine
Musketeer Prince Electro Wizard
Knight Musketeer Flying Machine Prince Cannon Cart Electro Wizard
Musketeer Flying Machine
Flying Machine Knight Musketeer Cannon Cart
Musketeer Flying Machine Cannon Cart
Musketeer Flying Machine Prince Cannon Cart
Musketeer Flying Machine Goblin Demolisher Cannon Cart
Musketeer Flying Machine Goblin Demolisher Cannon Cart
Musketeer Flying Machine Goblin Demolisher Prince Electro Wizard
Flying Machine Goblin Demolisher Electro Giant
Musketeer Prince
Musketeer Prince
Musketeer Flying Machine Cannon Cart
Goblin Demolisher Electro Giant
Musketeer Flying Machine Electro Wizard
Musketeer Flying Machine Prince
Musketeer
Musketeer Flying Machine Electro Giant Electro Wizard
Electro Wizard Musketeer Flying Machine Electro Giant
Musketeer
Electro Wizard
Prince
Electro Wizard Musketeer Flying Machine Prince Cannon Cart
Musketeer Flying Machine Electro Wizard
Knight Musketeer Flying Machine Prince Cannon Cart Electro Wizard
Musketeer Flying Machine
Electro Giant
Musketeer Flying Machine Prince Cannon Cart
Electro Giant Musketeer Flying Machine Electro Wizard
Musketeer Flying Machine Electro Wizard
Musketeer Flying Machine Prince Cannon Cart Electro Giant Electro Wizard
Prince Cannon Cart

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