My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill Inferno Dragon
Giant Snowball
Musketeer Guards Goblin Drill Inferno Dragon
Zap
Guards Goblin Drill Inferno Dragon
Barbarian Barrel
Musketeer Guards Goblin Drill Magic Archer
The Log
Musketeer Guards Goblin Drill
Earthquake
Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Musketeer Guards Goblin Drill P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Musketeer Goblin Drill Inferno Dragon Magic Archer
Poison
Musketeer Guards Goblin Drill Magic Archer
Lightning
Musketeer Inferno Dragon Magic Archer
Rocket
Musketeer Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Goblin Drill P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Musketeer Freeze Goblin Drill Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Musketeer Freeze

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
P.E.K.K.A The Log
Guards
The Log
Freeze
Goblin Drill
The Log
P.E.K.K.A
Magic Archer Musketeer The Log
The Log
Musketeer Guards Goblin Drill P.E.K.K.A Magic Archer
Inferno Dragon
Magic Archer
P.E.K.K.A The Log

Defense Synergies 3 9

Musketeer
Guards The Log Goblin Drill P.E.K.K.A
Guards
Musketeer Goblin Drill The Log Magic Archer
Freeze
Goblin Drill
Musketeer Guards The Log Magic Archer
P.E.K.K.A
The Log Musketeer
The Log
Musketeer P.E.K.K.A Guards Goblin Drill Inferno Dragon Magic Archer
Inferno Dragon
The Log
Magic Archer
Guards Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Magic Archer
P.E.K.K.A Inferno Dragon Musketeer Goblin Drill The Log
P.E.K.K.A Musketeer Freeze Goblin Drill Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer Guards Goblin Drill
P.E.K.K.A The Log
Freeze The Log Musketeer Guards Magic Archer
Musketeer Inferno Dragon Freeze Magic Archer
Musketeer P.E.K.K.A The Log Magic Archer
P.E.K.K.A Inferno Dragon Musketeer Goblin Drill
Guards Musketeer
Guards Musketeer Freeze Goblin Drill The Log Magic Archer
Musketeer Inferno Dragon Magic Archer
Goblin Drill P.E.K.K.A Musketeer Guards Freeze The Log
Guards Freeze Goblin Drill P.E.K.K.A The Log Magic Archer
P.E.K.K.A Inferno Dragon Goblin Drill
Freeze Goblin Drill P.E.K.K.A The Log Inferno Dragon
Musketeer Goblin Drill P.E.K.K.A
Musketeer Guards Goblin Drill The Log Magic Archer
Freeze Goblin Drill The Log Musketeer Guards Inferno Dragon Magic Archer
P.E.K.K.A Musketeer Goblin Drill Inferno Dragon
Musketeer Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Musketeer The Log Inferno Dragon Magic Archer
Guards P.E.K.K.A Musketeer The Log
Guards P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer Guards Goblin Drill Inferno Dragon
Musketeer Freeze Magic Archer
Guards P.E.K.K.A Musketeer
P.E.K.K.A Inferno Dragon
Freeze P.E.K.K.A The Log Inferno Dragon Magic Archer
P.E.K.K.A Musketeer Guards Goblin Drill Inferno Dragon
P.E.K.K.A Inferno Dragon Musketeer Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Guards
Musketeer Magic Archer
Guards Musketeer Freeze Goblin Drill P.E.K.K.A The Log Inferno Dragon Magic Archer
Musketeer Freeze P.E.K.K.A The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Guards Freeze Goblin Drill The Log
Musketeer The Log Magic Archer
Goblin Drill The Log Magic Archer
Musketeer Guards Freeze The Log
The Log Magic Archer
Musketeer Freeze Magic Archer
Musketeer The Log Magic Archer
The Log Freeze Magic Archer
The Log
Musketeer Guards
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer Freeze Magic Archer
Musketeer The Log Magic Archer
Musketeer Goblin Drill The Log Magic Archer
Magic Archer Musketeer The Log
Freeze
Musketeer The Log Magic Archer
The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log
Musketeer Goblin Drill The Log
Freeze The Log Magic Archer
Inferno Dragon
The Log Musketeer Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer Magic Archer
Musketeer Guards Freeze
Musketeer The Log Magic Archer
Freeze Magic Archer
P.E.K.K.A
The Log Magic Archer
Musketeer Guards Freeze Magic Archer
Musketeer Magic Archer
Freeze
The Log
Musketeer Magic Archer
The Log Musketeer Magic Archer
Musketeer P.E.K.K.A
Musketeer Guards Freeze The Log Magic Archer
Musketeer Magic Archer
Musketeer Freeze The Log Magic Archer
P.E.K.K.A Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: