My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Guards
Giant Snowball
Skeletons Goblin Gang Musketeer Guards
Zap
Skeletons Goblin Gang Guards
Barbarian Barrel
Skeletons Goblin Gang Musketeer Bomb Tower Guards
The Log
Skeletons Goblin Gang Musketeer Guards
Earthquake
Skeletons Goblin Gang Bomb Tower Guards
Arrows
Skeletons Goblin Gang Guards
Royal Delivery
Skeletons Goblin Gang Musketeer Guards
Fireball
Goblin Gang Musketeer Bomb Tower
Poison
Goblin Gang Musketeer Bomb Tower Guards
Lightning
Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Earthquake Guards Musketeer Bomb Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Earthquake

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Earthquake Mega Knight
Goblin Gang
Earthquake
Arrows Mega Knight
Musketeer
Mega Knight
Bomb Tower
Guards
Mega Knight
Arrows Earthquake Musketeer

Defense Synergies 4 9

Skeletons
Musketeer Earthquake Bomb Tower
Arrows
Mega Knight Bomb Tower
Goblin Gang
Musketeer Bomb Tower Guards
Earthquake
Skeletons Bomb Tower Mega Knight
Musketeer
Skeletons Goblin Gang Guards Bomb Tower Mega Knight
Bomb Tower
Skeletons Arrows Goblin Gang Earthquake Musketeer
Guards
Musketeer Goblin Gang
Mega Knight
Arrows Earthquake Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer
Bomb Tower Skeletons Goblin Gang Musketeer Mega Knight
Goblin Gang Bomb Tower Mega Knight Skeletons Musketeer
Bomb Tower Skeletons Goblin Gang Musketeer Guards Mega Knight
Arrows Earthquake Bomb Tower Mega Knight
Arrows Goblin Gang Skeletons Earthquake Musketeer Bomb Tower Guards Mega Knight
Musketeer Arrows Goblin Gang Bomb Tower
Earthquake Arrows Musketeer Bomb Tower Mega Knight
Skeletons Goblin Gang Musketeer Bomb Tower
Goblin Gang Guards Skeletons Musketeer Mega Knight
Goblin Gang Guards Skeletons Arrows Earthquake Musketeer Bomb Tower Mega Knight
Arrows Musketeer Goblin Gang
Bomb Tower Mega Knight Skeletons Goblin Gang Earthquake Musketeer Guards
Bomb Tower Mega Knight Arrows Goblin Gang Earthquake Guards
Goblin Gang Bomb Tower Mega Knight
Bomb Tower Goblin Gang Mega Knight
Bomb Tower Mega Knight Skeletons Arrows Goblin Gang Musketeer
Arrows Bomb Tower Mega Knight Goblin Gang Musketeer Guards
Arrows Earthquake Bomb Tower Musketeer Guards Mega Knight
Musketeer Bomb Tower
Goblin Gang Mega Knight Arrows Earthquake Musketeer Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Skeletons
Arrows Goblin Gang Musketeer Bomb Tower Mega Knight
Goblin Gang Guards Mega Knight Skeletons Musketeer Bomb Tower
Goblin Gang Guards Mega Knight Musketeer
Skeletons Goblin Gang Musketeer Guards Mega Knight
Arrows Skeletons Goblin Gang Musketeer Bomb Tower
Goblin Gang Guards Skeletons Musketeer Bomb Tower
Mega Knight Bomb Tower
Mega Knight Skeletons Bomb Tower
Skeletons Goblin Gang Musketeer Guards
Mega Knight Musketeer Bomb Tower Guards
Mega Knight Arrows Guards
Mega Knight Skeletons Goblin Gang Bomb Tower Guards
Musketeer Bomb Tower Mega Knight
Goblin Gang Guards Skeletons Musketeer Bomb Tower
Arrows Mega Knight Earthquake Musketeer Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer Guards
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Musketeer Guards
Arrows Earthquake Mega Knight
Arrows Musketeer
Arrows Earthquake Musketeer
Arrows Earthquake
Arrows
Goblin Gang Musketeer Guards
Arrows Earthquake Musketeer
Arrows Musketeer
Earthquake Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer Mega Knight
Arrows Earthquake
Arrows Earthquake Musketeer Mega Knight
Arrows Earthquake Mega Knight
Earthquake Musketeer Mega Knight
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Mega Knight
Arrows Earthquake Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Arrows Musketeer
Musketeer Guards
Arrows Earthquake Musketeer Mega Knight
Arrows
Mega Knight
Arrows Earthquake
Earthquake Goblin Gang Musketeer Guards
Arrows Musketeer
Arrows
Goblin Gang Musketeer Mega Knight
Arrows Earthquake Musketeer
Arrows
Musketeer Mega Knight
Goblin Gang Musketeer Guards
Musketeer
Musketeer Mega Knight
Mega Knight

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