My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Musketeer Goblin Curse Electro Dragon
Zap
Goblin Curse
Barbarian Barrel
Musketeer Bomb Tower Goblin Curse
The Log
Musketeer Goblin Curse
Earthquake
Bomb Tower
Arrows
Goblin Curse
Royal Delivery
Musketeer Electro Dragon
Fireball
Musketeer Bomb Tower Electro Dragon
Poison
Musketeer Bomb Tower Goblin Curse Electro Dragon
Lightning
Musketeer Bomb Tower Electro Dragon
Rocket
Musketeer Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse The Log Arrows Musketeer Bomb Tower Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Goblin Curse The Log Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Curse Musketeer Electro Dragon The Log Mega Knight
Arrows
Zap Goblin Curse Mega Knight
Musketeer
Zap Electro Dragon The Log Mega Knight
Bomb Tower
Goblin Curse
Zap Arrows The Log
Electro Dragon
Zap Musketeer Mega Knight
The Log
Goblin Curse Zap Musketeer Mega Knight
Mega Knight
Zap Arrows Musketeer Electro Dragon The Log

Defense Synergies 5 9

Zap
Bomb Tower Mega Knight Arrows Musketeer Electro Dragon The Log
Arrows
Mega Knight Zap Bomb Tower
Musketeer
The Log Zap Bomb Tower Mega Knight
Bomb Tower
Zap The Log Arrows Musketeer
Goblin Curse
Electro Dragon
Zap The Log
The Log
Musketeer Bomb Tower Zap Electro Dragon Mega Knight
Mega Knight
Zap Arrows Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Dragon The Log
Bomb Tower Zap Musketeer Goblin Curse Electro Dragon The Log Mega Knight
Bomb Tower Mega Knight Musketeer Goblin Curse Electro Dragon
Bomb Tower Musketeer Goblin Curse Electro Dragon Mega Knight
Arrows Bomb Tower The Log Mega Knight
Arrows The Log Zap Musketeer Bomb Tower Electro Dragon Mega Knight
Musketeer Zap Arrows Bomb Tower Goblin Curse Electro Dragon
Zap Arrows Musketeer Bomb Tower Electro Dragon The Log Mega Knight
Musketeer Bomb Tower Goblin Curse
Musketeer Mega Knight
Goblin Curse Zap Arrows Musketeer Bomb Tower Electro Dragon The Log Mega Knight
Arrows Musketeer Zap Goblin Curse Electro Dragon
Bomb Tower Mega Knight Zap Musketeer Goblin Curse Electro Dragon The Log
Bomb Tower Mega Knight Zap Arrows Goblin Curse Electro Dragon The Log
Bomb Tower Goblin Curse Mega Knight
Bomb Tower Zap Goblin Curse The Log Mega Knight
Bomb Tower Mega Knight Arrows Musketeer Electro Dragon
Arrows Bomb Tower Mega Knight Zap Musketeer Electro Dragon The Log
Zap Arrows Bomb Tower The Log Musketeer Goblin Curse Electro Dragon Mega Knight
Musketeer Bomb Tower Goblin Curse
Mega Knight Arrows Musketeer Bomb Tower Goblin Curse Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Arrows Musketeer Bomb Tower Electro Dragon The Log Mega Knight
Mega Knight Zap Musketeer Bomb Tower Electro Dragon The Log
Mega Knight Zap Musketeer The Log
Musketeer Goblin Curse Mega Knight
Arrows Zap Musketeer Bomb Tower Goblin Curse Electro Dragon
Musketeer Bomb Tower
Mega Knight Bomb Tower Goblin Curse
Zap Electro Dragon Mega Knight Bomb Tower The Log
Musketeer Goblin Curse
Mega Knight Musketeer Bomb Tower Electro Dragon
Mega Knight Zap Arrows The Log
Mega Knight Bomb Tower Goblin Curse
Musketeer Bomb Tower Goblin Curse Electro Dragon Mega Knight
Electro Dragon Zap Musketeer Bomb Tower The Log
Arrows Mega Knight Zap Musketeer Bomb Tower Goblin Curse Electro Dragon The Log
Zap Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Electro Dragon The Log
Arrows Zap Musketeer Goblin Curse Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Musketeer The Log
Zap Arrows Goblin Curse The Log Mega Knight
Arrows Zap Musketeer Goblin Curse Electro Dragon
Arrows Musketeer The Log
Arrows The Log Zap Goblin Curse Electro Dragon
Arrows The Log Zap Electro Dragon
Musketeer Electro Dragon
Zap Arrows Musketeer Electro Dragon The Log
Zap Arrows Musketeer Goblin Curse Electro Dragon
Musketeer The Log
Arrows Musketeer Electro Dragon
Zap Arrows Musketeer The Log
Zap Arrows Musketeer Electro Dragon The Log
Arrows Musketeer Electro Dragon The Log Mega Knight
Arrows
Zap Arrows Musketeer Electro Dragon The Log Mega Knight
Zap Arrows Goblin Curse Electro Dragon The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Zap Arrows Musketeer Electro Dragon The Log
Zap Arrows Goblin Curse The Log Electro Dragon Mega Knight
Arrows The Log Zap Musketeer Electro Dragon
Zap Arrows Musketeer Electro Dragon The Log Mega Knight
Zap Arrows Musketeer Goblin Curse The Log
Zap Arrows Musketeer Goblin Curse Electro Dragon
Zap Electro Dragon Musketeer
Zap Arrows Musketeer Electro Dragon The Log Mega Knight
Zap Arrows Electro Dragon
Mega Knight
Arrows Goblin Curse The Log
Zap Musketeer Electro Dragon
Zap Arrows Musketeer Goblin Curse Electro Dragon
Arrows The Log
Musketeer Electro Dragon Mega Knight
Arrows The Log Zap Musketeer Electro Dragon
Zap Arrows
Musketeer Electro Dragon Mega Knight
Zap Electro Dragon Musketeer The Log
Zap Musketeer Electro Dragon
Electro Dragon Zap Musketeer The Log Mega Knight
Electro Dragon Mega Knight

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