My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Baby Dragon Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Night Witch
Giant Snowball
Minions Musketeer Skeleton Army Baby Dragon Night Witch
Zap
Minions Skeleton Army Night Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Skeleton Army Electro Wizard Night Witch
The Log
Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Night Witch
Royal Delivery
Minions Musketeer Valkyrie Wizard Skeleton Army Baby Dragon Electro Wizard Night Witch
Fireball
Minions Musketeer Wizard Skeleton Army Baby Dragon Electro Wizard Night Witch
Poison
Minions Musketeer Wizard Skeleton Army Electro Wizard Night Witch
Lightning
Musketeer Valkyrie Wizard Baby Dragon Electro Wizard Night Witch
Rocket
Musketeer Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Musketeer Valkyrie Baby Dragon Electro Wizard Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Musketeer Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Baby Dragon
Musketeer
Valkyrie Baby Dragon
Valkyrie
Musketeer Minions Wizard Baby Dragon Electro Wizard
Wizard
Valkyrie
Skeleton Army
Baby Dragon
Minions Musketeer Valkyrie Electro Wizard
Electro Wizard
Valkyrie Baby Dragon
Night Witch

Defense Synergies 2 14

Minions
Valkyrie Musketeer Baby Dragon Electro Wizard
Musketeer
Valkyrie Minions Skeleton Army Baby Dragon Electro Wizard
Valkyrie
Minions Musketeer Wizard Baby Dragon Electro Wizard Night Witch
Wizard
Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Musketeer Wizard Electro Wizard
Baby Dragon
Minions Musketeer Valkyrie
Electro Wizard
Minions Musketeer Valkyrie Wizard Skeleton Army Night Witch
Night Witch
Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie Wizard Baby Dragon Electro Wizard
Skeleton Army Minions Musketeer Valkyrie Electro Wizard Night Witch
Skeleton Army Minions Musketeer Valkyrie Electro Wizard Night Witch
Skeleton Army Night Witch Minions Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army
Skeleton Army Minions Musketeer Valkyrie Baby Dragon Electro Wizard Night Witch
Minions Musketeer Electro Wizard Wizard Baby Dragon Night Witch
Musketeer Valkyrie Baby Dragon Electro Wizard
Minions Musketeer Skeleton Army Night Witch
Skeleton Army Musketeer Valkyrie Electro Wizard Night Witch
Minions Valkyrie Skeleton Army Electro Wizard Musketeer Wizard Baby Dragon Night Witch
Minions Musketeer Wizard Baby Dragon Electro Wizard Night Witch
Skeleton Army Night Witch Minions Musketeer Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Minions Baby Dragon Electro Wizard Night Witch
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Wizard Minions Musketeer Valkyrie Skeleton Army Electro Wizard Night Witch
Valkyrie Minions Musketeer Wizard Skeleton Army Baby Dragon Electro Wizard Night Witch
Valkyrie Wizard Baby Dragon Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Valkyrie Wizard Skeleton Army Minions Musketeer Baby Dragon Electro Wizard Night Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Musketeer Valkyrie Wizard Baby Dragon
Skeleton Army Minions Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Musketeer Electro Wizard Night Witch
Musketeer Valkyrie Skeleton Army Night Witch
Wizard Minions Musketeer Baby Dragon Electro Wizard
Skeleton Army Minions Musketeer Valkyrie Electro Wizard Night Witch
Valkyrie Skeleton Army
Electro Wizard Minions Valkyrie Skeleton Army Baby Dragon
Musketeer Skeleton Army
Minions Musketeer Valkyrie
Skeleton Army Valkyrie Electro Wizard
Skeleton Army Valkyrie Wizard Night Witch
Wizard Musketeer Valkyrie Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Minions Musketeer Valkyrie Baby Dragon Night Witch
Minions Valkyrie Musketeer Wizard Baby Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Electro Wizard
Baby Dragon
Musketeer Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Minions Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Minions Musketeer Electro Wizard Night Witch
Musketeer Valkyrie Wizard Electro Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Minions Night Witch
Musketeer Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon
Minions Musketeer Baby Dragon Night Witch
Wizard
Musketeer
Musketeer Baby Dragon
Valkyrie Wizard Baby Dragon
Musketeer Wizard Baby Dragon Electro Wizard
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Electro Wizard Night Witch
Electro Wizard Minions Musketeer Wizard
Night Witch
Musketeer Wizard Night Witch
Electro Wizard
Wizard
Electro Wizard Minions Musketeer Skeleton Army Night Witch
Musketeer Wizard Baby Dragon Electro Wizard
Musketeer Valkyrie Wizard Baby Dragon Electro Wizard
Musketeer Wizard Baby Dragon
Musketeer
Minions Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard
Musketeer Baby Dragon Electro Wizard
Wizard

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