My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Mega Minion Baby Dragon Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Mega Minion Baby Dragon Night Witch
Fireball
Goblin Gang Mega Minion Baby Dragon Night Witch
Poison
Goblin Gang Mega Minion Night Witch
Lightning
Mega Minion Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Baby Dragon Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Earthquake Tornado Fireball Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Mega Minion Earthquake Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Golem
Mega Minion
Golem Fireball Baby Dragon
Earthquake
Golem Fireball Tornado
Fireball
Tornado Golem Mega Minion Earthquake Baby Dragon
Tornado
Fireball Baby Dragon Earthquake Golem Night Witch
Baby Dragon
Tornado Golem Goblin Gang Mega Minion Fireball
Golem
Mega Minion Earthquake Fireball Baby Dragon Night Witch Goblin Gang Tornado
Night Witch
Golem Tornado

Defense Synergies 1 6

Goblin Gang
Mega Minion
Tornado Baby Dragon Night Witch
Earthquake
Fireball Tornado
Fireball
Tornado Earthquake
Tornado
Fireball Mega Minion Earthquake Baby Dragon
Baby Dragon
Mega Minion Tornado
Golem
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Fireball Baby Dragon
Goblin Gang Mega Minion Night Witch
Goblin Gang Tornado Mega Minion Night Witch
Night Witch Goblin Gang Mega Minion
Earthquake Fireball Tornado
Goblin Gang Fireball Tornado Mega Minion Earthquake Baby Dragon Night Witch
Mega Minion Tornado Goblin Gang Fireball Baby Dragon Night Witch
Earthquake Fireball Baby Dragon
Goblin Gang Tornado Night Witch
Goblin Gang Tornado Night Witch
Goblin Gang Mega Minion Earthquake Fireball Tornado Baby Dragon Night Witch
Mega Minion Goblin Gang Fireball Tornado Baby Dragon Night Witch
Night Witch Goblin Gang Earthquake Fireball
Fireball Goblin Gang Mega Minion Earthquake Tornado Baby Dragon Night Witch
Goblin Gang
Tornado Goblin Gang Fireball
Goblin Gang Fireball Tornado Night Witch
Fireball Goblin Gang Mega Minion Tornado Baby Dragon Night Witch
Earthquake Tornado Baby Dragon Mega Minion Fireball
Tornado
Goblin Gang Earthquake Fireball Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Goblin Gang Mega Minion Baby Dragon
Goblin Gang
Goblin Gang Fireball Tornado Night Witch
Goblin Gang Night Witch
Fireball Goblin Gang Tornado Baby Dragon
Goblin Gang Mega Minion Fireball Night Witch
Mega Minion Fireball Tornado Baby Dragon
Goblin Gang Mega Minion
Mega Minion
Fireball Tornado
Goblin Gang Fireball Night Witch
Fireball Baby Dragon
Goblin Gang Mega Minion Fireball Tornado Baby Dragon Night Witch
Mega Minion Earthquake Fireball Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Baby Dragon
Fireball Tornado Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball
Fireball Earthquake Baby Dragon
Fireball Mega Minion Tornado Baby Dragon
Earthquake Tornado Baby Dragon
Earthquake Fireball Tornado Baby Dragon
Fireball Tornado
Goblin Gang Fireball Tornado Night Witch
Earthquake Fireball Tornado
Fireball Tornado Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Tornado
Night Witch
Mega Minion Earthquake Fireball Baby Dragon
Earthquake Fireball Tornado Baby Dragon
Earthquake Fireball Baby Dragon Night Witch
Fireball Tornado
Tornado
Earthquake Fireball Baby Dragon
Earthquake Tornado Fireball Baby Dragon
Mega Minion
Fireball Earthquake Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Night Witch
Mega Minion Fireball
Mega Minion Fireball Night Witch
Earthquake Fireball Night Witch
Fireball
Earthquake Fireball
Earthquake Goblin Gang Fireball Night Witch
Fireball Mega Minion Tornado Baby Dragon
Fireball
Fireball Goblin Gang Mega Minion Baby Dragon
Earthquake Fireball Baby Dragon
Fireball Tornado
Mega Minion
Goblin Gang Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball

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