My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Fire Spirit Witch Night Witch
Zap
Fire Spirit Witch Night Witch
Barbarian Barrel
Fire Spirit Witch Night Witch
The Log
Fire Spirit Witch
Earthquake
Witch
Arrows
Fire Spirit Witch Night Witch
Royal Delivery
Fire Spirit Witch P.E.K.K.A Night Witch
Fireball
Witch Night Witch
Poison
Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison P.E.K.K.A Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Poison Night Witch Witch P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Poison

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Golem
Zap
P.E.K.K.A Fire Spirit Poison Witch Golem The Log Night Witch
Poison
P.E.K.K.A Golem Zap The Log Night Witch
Witch
Zap P.E.K.K.A Golem
P.E.K.K.A
Fire Spirit Zap Poison Witch The Log Night Witch
Golem
Poison Night Witch Fire Spirit Zap Witch The Log
The Log
Zap Poison P.E.K.K.A Golem
Night Witch
Golem Zap Poison P.E.K.K.A

Defense Synergies 1 11

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Fire Spirit Poison Witch P.E.K.K.A The Log Night Witch
Poison
Zap The Log
Witch
Zap The Log
P.E.K.K.A
The Log Fire Spirit Zap
Golem
The Log
P.E.K.K.A Fire Spirit Zap Poison Witch Night Witch
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
P.E.K.K.A Zap Witch The Log Night Witch
Witch P.E.K.K.A Fire Spirit Night Witch
Witch P.E.K.K.A Night Witch
Poison P.E.K.K.A The Log
The Log Fire Spirit Zap Night Witch
Fire Spirit Zap Poison Witch Night Witch
Zap Poison P.E.K.K.A The Log
Witch P.E.K.K.A Night Witch
Fire Spirit Night Witch
Poison Witch Zap The Log Night Witch
Zap Poison Witch Night Witch
P.E.K.K.A Night Witch Fire Spirit Zap Witch The Log
Fire Spirit Zap Poison Witch P.E.K.K.A The Log Night Witch
P.E.K.K.A
Zap P.E.K.K.A The Log
Poison Witch P.E.K.K.A Night Witch
Fire Spirit Zap Witch The Log Night Witch
Zap Poison Witch The Log Fire Spirit
P.E.K.K.A
Fire Spirit Poison Witch P.E.K.K.A The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Poison Zap The Log
P.E.K.K.A Zap Witch The Log
P.E.K.K.A Zap The Log Night Witch
P.E.K.K.A Witch Night Witch
Fire Spirit Poison Zap Witch
P.E.K.K.A Witch Night Witch
P.E.K.K.A
Zap P.E.K.K.A Poison Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Poison The Log
P.E.K.K.A Witch Night Witch
Witch
Witch Zap Poison P.E.K.K.A The Log Night Witch
Poison Zap Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log
Poison The Log
Poison The Log
Poison Fire Spirit Zap The Log
Poison Fire Spirit Zap Witch
Fire Spirit Poison Witch The Log
Poison The Log Fire Spirit Zap
Poison The Log Zap
Fire Spirit Poison Night Witch
Poison Zap The Log
Poison Fire Spirit Zap
Poison Fire Spirit The Log
Poison
Zap Poison The Log
Zap Poison Witch The Log
Poison The Log
Poison
Night Witch
Fire Spirit Zap Poison The Log
Fire Spirit Zap Poison Witch The Log
Poison The Log Night Witch
Poison
The Log
Zap Poison The Log
Zap Poison The Log Fire Spirit Witch
Witch
Poison The Log Zap Witch
Zap Poison Witch The Log
Poison Zap The Log
Poison Fire Spirit Zap Witch Night Witch
Zap Poison Witch
Night Witch
Poison Zap The Log Night Witch
Zap Poison
P.E.K.K.A
Poison The Log
Zap Fire Spirit Witch Night Witch
Poison Fire Spirit Zap Witch
The Log
Poison
The Log Zap Poison
Zap Poison
P.E.K.K.A
Zap Poison Witch The Log
Zap Poison Witch
Poison Zap Witch The Log

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