My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Skeleton Dragons Tombstone Musketeer P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Skeleton Dragons Tombstone Musketeer Skeleton Army
Zap
Archers Tombstone Skeleton Army
Barbarian Barrel
Archers Knight Tombstone Musketeer Skeleton Army Magic Archer
The Log
Archers Tombstone Musketeer Skeleton Army
Earthquake
Archers Tombstone Skeleton Army
Arrows
Archers Skeleton Dragons Tombstone Skeleton Army
Royal Delivery
Archers Knight Skeleton Dragons Musketeer Skeleton Army P.E.K.K.A Magic Archer
Fireball
Archers Skeleton Dragons Tombstone Musketeer Skeleton Army Magic Archer
Poison
Archers Skeleton Dragons Tombstone Musketeer Skeleton Army Magic Archer
Lightning
Knight Skeleton Dragons Tombstone Musketeer Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Tombstone Skeleton Army Skeleton Dragons Musketeer Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Tombstone Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight P.E.K.K.A
Knight
Archers Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons
Knight P.E.K.K.A
Tombstone
Musketeer
Knight P.E.K.K.A
Skeleton Army
P.E.K.K.A
Magic Archer Archers Skeleton Dragons Musketeer
Magic Archer
P.E.K.K.A Knight

Defense Synergies 5 13

Archers
Knight Skeleton Dragons Tombstone Skeleton Army P.E.K.K.A
Knight
Archers Skeleton Dragons Musketeer Magic Archer Skeleton Army
Skeleton Dragons
Knight Archers Tombstone Musketeer Skeleton Army P.E.K.K.A
Tombstone
Musketeer Archers Skeleton Dragons Magic Archer
Musketeer
Knight Tombstone Skeleton Dragons Skeleton Army P.E.K.K.A
Skeleton Army
Archers Knight Skeleton Dragons Musketeer Magic Archer
P.E.K.K.A
Archers Skeleton Dragons Musketeer
Magic Archer
Knight Tombstone Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Tombstone Musketeer Magic Archer
Skeleton Army P.E.K.K.A Knight Skeleton Dragons Tombstone Musketeer
Skeleton Army P.E.K.K.A Archers Knight Skeleton Dragons Tombstone Musketeer
Skeleton Army P.E.K.K.A Knight Skeleton Dragons Tombstone Musketeer
Tombstone Skeleton Army P.E.K.K.A
Skeleton Army Archers Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Musketeer Archers Tombstone Magic Archer
Skeleton Dragons Musketeer P.E.K.K.A Magic Archer
P.E.K.K.A Tombstone Musketeer Skeleton Army
Knight Skeleton Army Archers Musketeer
Archers Skeleton Dragons Skeleton Army Knight Tombstone Musketeer Magic Archer
Skeleton Dragons Musketeer Archers Magic Archer
Tombstone Skeleton Army P.E.K.K.A Knight Skeleton Dragons Musketeer
Skeleton Army Skeleton Dragons Tombstone P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Knight Tombstone
Skeleton Army P.E.K.K.A
Knight Skeleton Dragons Tombstone Musketeer Skeleton Army P.E.K.K.A
Tombstone Archers Knight Skeleton Dragons Musketeer Skeleton Army Magic Archer
Archers Knight Skeleton Dragons Tombstone Musketeer Magic Archer
P.E.K.K.A Musketeer
Skeleton Dragons Skeleton Army Archers Knight Musketeer P.E.K.K.A
P.E.K.K.A Tombstone Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers Tombstone P.E.K.K.A
Archers Knight Skeleton Dragons Musketeer Magic Archer
Tombstone Skeleton Army P.E.K.K.A Knight Musketeer
Skeleton Army P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Tombstone Musketeer Skeleton Army
Skeleton Dragons Archers Musketeer Magic Archer
Skeleton Army P.E.K.K.A Archers Knight Tombstone Musketeer
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Skeleton Dragons Tombstone Skeleton Army Magic Archer
P.E.K.K.A Skeleton Dragons Tombstone Musketeer Skeleton Army
P.E.K.K.A Knight Tombstone Musketeer
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Tombstone
Archers Skeleton Dragons Musketeer Skeleton Army Magic Archer
Tombstone Skeleton Army Archers Knight Skeleton Dragons Musketeer P.E.K.K.A Magic Archer
Archers Skeleton Dragons Musketeer P.E.K.K.A Magic Archer
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Magic Archer
Knight Skeleton Dragons Musketeer
Skeleton Dragons Magic Archer
Skeleton Dragons Musketeer Magic Archer
Archers Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons
Musketeer
Knight Skeleton Dragons Musketeer Magic Archer
Archers Skeleton Dragons Musketeer Magic Archer
Knight Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Musketeer Magic Archer
Magic Archer Skeleton Dragons Musketeer
Skeleton Dragons
Archers Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons
Musketeer
Skeleton Dragons Musketeer
Skeleton Dragons Magic Archer
Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Musketeer Magic Archer
Archers Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Magic Archer
P.E.K.K.A
Magic Archer
Archers Tombstone Musketeer Skeleton Army Magic Archer
Archers Skeleton Dragons Musketeer Magic Archer
Knight Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Musketeer P.E.K.K.A
Skeleton Dragons Musketeer Magic Archer
Skeleton Dragons Musketeer Magic Archer
Musketeer Magic Archer
P.E.K.K.A
Skeleton Dragons

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