My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Barrel
Giant Snowball
Bats Minions Dart Goblin Goblin Barrel
Zap
Bats Minions Dart Goblin Goblin Barrel
Barbarian Barrel
Dart Goblin Goblin Barrel
The Log
Dart Goblin Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Minions Dart Goblin Goblin Barrel
Royal Delivery
Bats Minions Dart Goblin Goblin Barrel P.E.K.K.A
Fireball
Minions Dart Goblin Goblin Barrel
Poison
Bats Minions Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minions Dart Goblin Goblin Barrel P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Minions

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Minions Goblin Barrel P.E.K.K.A
Zap
Arrows P.E.K.K.A Bats Minions Dart Goblin Mega Knight
Arrows
Zap P.E.K.K.A Goblin Barrel Mega Knight
Minions
Mega Knight Bats Zap P.E.K.K.A
Dart Goblin
Goblin Barrel Zap P.E.K.K.A Mega Knight
Goblin Barrel
Dart Goblin Bats Arrows P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Bats Minions Dart Goblin Goblin Barrel
Mega Knight
Bats Minions Zap Arrows Dart Goblin Goblin Barrel

Defense Synergies 2 15

Bats
Zap Minions Dart Goblin P.E.K.K.A Mega Knight
Zap
Mega Knight Bats Arrows Minions Dart Goblin P.E.K.K.A
Arrows
Mega Knight Zap P.E.K.K.A
Minions
Bats Zap Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin
Bats Zap Minions P.E.K.K.A Mega Knight
Goblin Barrel
P.E.K.K.A
Bats Zap Arrows Minions Dart Goblin
Mega Knight
Zap Arrows Bats Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin
P.E.K.K.A Bats Zap Minions Dart Goblin Mega Knight
P.E.K.K.A Mega Knight Bats Minions Dart Goblin
P.E.K.K.A Bats Minions Dart Goblin Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Bats Zap Minions Dart Goblin Mega Knight
Bats Minions Dart Goblin Zap Arrows
Zap Arrows Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Minions
Dart Goblin Mega Knight
Bats Minions Dart Goblin Zap Arrows Mega Knight
Arrows Minions Bats Zap Dart Goblin
P.E.K.K.A Mega Knight Bats Zap Minions
Mega Knight Bats Zap Arrows Minions Dart Goblin P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Minions P.E.K.K.A
Arrows Mega Knight Bats Zap Minions Dart Goblin
Zap Arrows Bats Minions Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Mega Knight Bats Arrows Minions Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Arrows Mega Knight
P.E.K.K.A Mega Knight Bats Zap Minions
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Mega Knight
Arrows Bats Zap Minions Dart Goblin
P.E.K.K.A Bats Minions Dart Goblin
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Minions
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Bats Minions Dart Goblin
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight
Dart Goblin Mega Knight
Bats Zap Minions Dart Goblin P.E.K.K.A
Bats Arrows Minions Mega Knight Zap Dart Goblin P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows Mega Knight
Arrows Bats Zap Minions Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Bats Minions
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Dart Goblin
Arrows Minions Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats Minions
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Dart Goblin Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Dart Goblin
Zap Arrows Mega Knight
Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin
Zap Bats Minions Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Bats Minions Dart Goblin
Zap Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A Mega Knight
Zap Bats Minions Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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