My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Goblin Giant P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Valkyrie Baby Dragon Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblins Goblin Gang Baby Dragon
Zap
Goblins Goblin Gang Goblin Giant
Barbarian Barrel
Goblins Goblin Gang Valkyrie
The Log
Goblins Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Valkyrie Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Baby Dragon
Poison
Goblin Gang
Lightning
Valkyrie Baby Dragon Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Gang Tornado Valkyrie Baby Dragon Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Goblin Gang Tornado Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Baby Dragon
Goblin Gang
Valkyrie Baby Dragon Goblin Giant P.E.K.K.A
Valkyrie
Goblins Goblin Gang Tornado Baby Dragon P.E.K.K.A
Tornado
Baby Dragon P.E.K.K.A Valkyrie Goblin Giant
Baby Dragon
Tornado Goblins Goblin Gang Valkyrie Goblin Giant P.E.K.K.A
Goblin Giant
Goblin Gang Tornado Baby Dragon
P.E.K.K.A
Tornado Goblin Gang Valkyrie Baby Dragon
Goblinstein

Defense Synergies 1 8

Goblins
Goblin Gang
Valkyrie P.E.K.K.A
Valkyrie
Goblin Gang Tornado Baby Dragon P.E.K.K.A
Tornado
P.E.K.K.A Valkyrie Baby Dragon Goblin Giant
Baby Dragon
Valkyrie Tornado P.E.K.K.A
Goblin Giant
Tornado
P.E.K.K.A
Tornado Goblin Gang Valkyrie Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Goblin Giant
P.E.K.K.A Goblins Goblin Gang Valkyrie
Goblin Gang Tornado P.E.K.K.A Goblins Valkyrie
P.E.K.K.A Goblins Goblin Gang Valkyrie
Valkyrie Tornado P.E.K.K.A
Goblin Gang Tornado Goblins Valkyrie Baby Dragon
Tornado Goblin Gang Baby Dragon
Valkyrie Baby Dragon Goblin Giant P.E.K.K.A
P.E.K.K.A Goblins Goblin Gang Tornado
Goblin Gang Tornado Goblins Valkyrie
Goblins Goblin Gang Valkyrie Tornado Baby Dragon Goblin Giant
Goblin Gang Tornado Baby Dragon
P.E.K.K.A Goblin Gang Valkyrie
Valkyrie Goblins Goblin Gang Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Goblin Gang P.E.K.K.A
Goblins Goblin Gang Valkyrie Tornado P.E.K.K.A
Valkyrie Goblins Goblin Gang Tornado Baby Dragon
Valkyrie Tornado Baby Dragon
P.E.K.K.A Tornado
Goblin Gang Valkyrie Goblins Baby Dragon Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins P.E.K.K.A
Goblin Gang Valkyrie Baby Dragon
Goblin Gang P.E.K.K.A Goblins Valkyrie Goblin Giant
Goblin Gang Valkyrie P.E.K.K.A Tornado Goblin Giant
P.E.K.K.A Goblin Gang Valkyrie Goblin Giant
Goblin Gang Tornado Baby Dragon Goblin Giant
Goblin Gang P.E.K.K.A Goblins Valkyrie Goblin Giant
P.E.K.K.A Valkyrie Goblin Giant
P.E.K.K.A Goblins Valkyrie Tornado Baby Dragon
P.E.K.K.A Goblin Gang Goblin Giant
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Tornado Goblin Giant
P.E.K.K.A Goblin Gang Valkyrie Goblin Giant
Valkyrie Baby Dragon
Goblin Gang Goblins Valkyrie Tornado Baby Dragon Goblin Giant P.E.K.K.A
Valkyrie Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Tornado Baby Dragon
Baby Dragon Goblin Giant
Valkyrie
Valkyrie Baby Dragon
Tornado Baby Dragon Goblin Giant
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Goblins Goblin Gang Tornado
Valkyrie Tornado
Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Tornado
Baby Dragon
Valkyrie Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Valkyrie Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
P.E.K.K.A
Goblin Gang
Tornado Baby Dragon
Goblin Gang Valkyrie Baby Dragon
Baby Dragon
Tornado
P.E.K.K.A
Goblin Gang Tornado Baby Dragon
Tornado
Tornado Baby Dragon Goblin Giant
P.E.K.K.A

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