My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Goblin Curse Guards Bandit
Giant Snowball
Minions Musketeer Battle Ram Goblin Curse Guards
Zap
Minions Battle Ram Goblin Curse Guards Bandit
Barbarian Barrel
Musketeer Battle Ram Goblin Curse Guards Bandit
The Log
Musketeer Battle Ram Goblin Curse Guards Bandit
Earthquake
Guards
Arrows
Minions Goblin Curse Guards
Royal Delivery
Minions Musketeer Battle Ram Guards P.E.K.K.A Bandit
Fireball
Minions Musketeer Battle Ram Bandit
Poison
Minions Musketeer Goblin Curse Guards
Lightning
Musketeer Battle Ram Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Curse Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Minions Guards Bandit Musketeer Battle Ram Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Minions Guards Bandit

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram P.E.K.K.A Bandit
Musketeer
Battle Ram P.E.K.K.A Bandit
Battle Ram
Poison Bandit Minions Musketeer P.E.K.K.A
Goblin Curse
Poison
Guards
Bandit
Poison
Battle Ram Goblin Curse P.E.K.K.A
P.E.K.K.A
Poison Minions Musketeer Battle Ram
Bandit
Battle Ram Minions Musketeer Guards

Defense Synergies 1 6

Minions
Musketeer P.E.K.K.A Bandit
Musketeer
Guards Minions P.E.K.K.A Bandit
Battle Ram
Goblin Curse
Guards
Musketeer Poison
Poison
Guards
P.E.K.K.A
Minions Musketeer
Bandit
Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
P.E.K.K.A Minions Musketeer Goblin Curse Bandit
P.E.K.K.A Minions Musketeer Goblin Curse Bandit
P.E.K.K.A Minions Musketeer Goblin Curse Guards Bandit
Poison P.E.K.K.A
Minions Musketeer Guards Bandit
Minions Musketeer Goblin Curse Poison
Musketeer Poison P.E.K.K.A Bandit
P.E.K.K.A Minions Musketeer Goblin Curse
Guards Musketeer Bandit
Minions Goblin Curse Guards Poison Musketeer Bandit
Minions Musketeer Goblin Curse Poison
P.E.K.K.A Minions Musketeer Goblin Curse Guards Bandit
Minions Goblin Curse Guards Poison P.E.K.K.A
P.E.K.K.A Goblin Curse Bandit
Goblin Curse P.E.K.K.A Bandit
Minions Musketeer Poison P.E.K.K.A
Minions Musketeer Guards Bandit
Poison Minions Musketeer Goblin Curse Guards Bandit
P.E.K.K.A Musketeer Goblin Curse
Minions Musketeer Goblin Curse Guards Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Bandit
Poison Bandit Musketeer
Guards P.E.K.K.A Bandit Minions Musketeer
Guards P.E.K.K.A Musketeer Bandit
P.E.K.K.A Musketeer Goblin Curse Guards Bandit
Poison Minions Musketeer Goblin Curse
Guards P.E.K.K.A Minions Musketeer Bandit
P.E.K.K.A Goblin Curse
P.E.K.K.A Minions Poison Bandit
P.E.K.K.A Musketeer Goblin Curse Guards
P.E.K.K.A Minions Musketeer Guards
P.E.K.K.A Guards Poison
P.E.K.K.A Goblin Curse Guards Bandit
Musketeer Goblin Curse
Guards Minions Musketeer Poison P.E.K.K.A
Minions Poison Musketeer Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Guards Bandit
Poison Musketeer Goblin Curse Bandit
Poison Bandit
Musketeer Guards Poison
Poison Goblin Curse
Poison Minions Musketeer Goblin Curse
Musketeer Poison
Poison Goblin Curse
Poison Bandit
Minions Musketeer Guards Poison
Poison Musketeer Bandit
Poison Musketeer Goblin Curse
Poison Musketeer Bandit
Minions Musketeer Poison Bandit
Musketeer Poison
Musketeer Poison Bandit
Musketeer Poison Bandit
Poison
Minions
Musketeer Poison Bandit
Goblin Curse Poison
Minions Musketeer Poison
Poison
Musketeer
Musketeer Poison
Goblin Curse Poison
Poison Musketeer Bandit
Musketeer Poison Bandit
Poison Musketeer Goblin Curse Bandit
Poison Musketeer Goblin Curse
Minions Musketeer Guards Poison
Poison Musketeer Bandit
Poison
P.E.K.K.A
Goblin Curse Poison
Minions Musketeer Guards Bandit
Poison Musketeer Goblin Curse
Poison Musketeer
Musketeer Poison
Poison
Musketeer P.E.K.K.A
Minions Musketeer Guards Poison
Musketeer Poison
Poison Musketeer Bandit
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: