My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Cannon Barbarians Goblin Barrel Witch Inferno Dragon
Zap
Cannon Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Cannon Barbarians Goblin Barrel Witch
The Log
Cannon Barbarians Goblin Barrel Witch
Earthquake
Cannon Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Goblin Barrel Witch P.E.K.K.A Inferno Dragon
Fireball
Cannon Barbarians Goblin Barrel Witch Inferno Dragon
Poison
Cannon Barbarians Witch
Lightning
Cannon Witch Inferno Dragon
Rocket
Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Barrel Freeze Inferno Dragon Barbarians Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Goblin Barrel Freeze

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Freeze
Cannon
Barbarians
Goblin Barrel
Arrows P.E.K.K.A
Freeze
Arrows
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Goblin Barrel Witch
Inferno Dragon

Defense Synergies 0 5

Arrows
Cannon Barbarians P.E.K.K.A
Cannon
Arrows Witch Inferno Dragon
Barbarians
Arrows
Goblin Barrel
Freeze
Witch
Cannon
P.E.K.K.A
Arrows
Inferno Dragon
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Barbarians P.E.K.K.A Inferno Dragon Cannon Witch
Cannon Barbarians Witch P.E.K.K.A Freeze Inferno Dragon
Cannon Barbarians Witch P.E.K.K.A Inferno Dragon
Arrows Barbarians P.E.K.K.A
Arrows Freeze Cannon
Inferno Dragon Arrows Cannon Freeze Witch
Arrows Cannon Barbarians P.E.K.K.A
Cannon Barbarians Witch P.E.K.K.A Inferno Dragon
Cannon Barbarians
Barbarians Witch Arrows Cannon Freeze
Arrows Inferno Dragon Witch
Cannon Barbarians P.E.K.K.A Freeze Witch
Arrows Cannon Barbarians Freeze Witch P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon Cannon
Barbarians Cannon Freeze P.E.K.K.A Inferno Dragon
Barbarians Arrows Cannon Witch P.E.K.K.A
Arrows Cannon Barbarians Witch
Arrows Freeze Witch Cannon Barbarians Inferno Dragon
Barbarians P.E.K.K.A Cannon Inferno Dragon
Arrows Cannon Barbarians Witch P.E.K.K.A
P.E.K.K.A Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch P.E.K.K.A
Arrows Inferno Dragon
Barbarians P.E.K.K.A Witch
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Cannon Witch Inferno Dragon
Arrows Freeze Witch
P.E.K.K.A Barbarians Witch
P.E.K.K.A Barbarians Inferno Dragon
Freeze P.E.K.K.A Barbarians Witch Inferno Dragon
Witch P.E.K.K.A Cannon Barbarians Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians Witch
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Cannon Witch
Cannon Barbarians Witch
Barbarians Witch Freeze P.E.K.K.A Inferno Dragon
Arrows Cannon Barbarians Freeze Witch P.E.K.K.A Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Arrows
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Barbarians
Arrows Freeze Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Freeze Witch
Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Barbarians Freeze Witch
Arrows Witch
Freeze
Arrows
Arrows
Arrows
P.E.K.K.A
Freeze Witch
Witch
Freeze Witch
P.E.K.K.A Inferno Dragon

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