My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel
Giant Snowball
Skeletons Goblins Spear Goblins Goblin Barrel Electro Dragon
Zap
Skeletons Goblins Spear Goblins Goblin Barrel
Barbarian Barrel
Skeletons Goblins Spear Goblins Goblin Barrel
The Log
Skeletons Goblins Spear Goblins Goblin Barrel
Earthquake
Skeletons Spear Goblins Goblin Barrel
Arrows
Skeletons Goblins Spear Goblins Goblin Barrel
Royal Delivery
Skeletons Goblins Spear Goblins Goblin Barrel Electro Dragon P.E.K.K.A
Fireball
Goblin Barrel Electro Dragon
Poison
Spear Goblins Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Zap Goblin Barrel Poison Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Goblins Spear Goblins Zap

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Zap
Spear Goblins
Goblin Barrel Zap
Zap
P.E.K.K.A Goblins Spear Goblins Poison Electro Dragon
Goblin Barrel
Spear Goblins P.E.K.K.A
Poison
P.E.K.K.A Zap Electro Dragon
Electro Dragon
Zap Poison P.E.K.K.A
P.E.K.K.A
Zap Poison Goblin Barrel Electro Dragon

Defense Synergies 0 15

Skeletons
Spear Goblins Zap Poison Electro Dragon P.E.K.K.A
Goblins
Zap Poison Electro Dragon
Spear Goblins
Skeletons Zap Poison Electro Dragon P.E.K.K.A
Zap
Skeletons Goblins Spear Goblins Poison Electro Dragon P.E.K.K.A
Goblin Barrel
Poison
Skeletons Goblins Spear Goblins Zap
Electro Dragon
Skeletons Goblins Spear Goblins Zap
P.E.K.K.A
Skeletons Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Electro Dragon
P.E.K.K.A Skeletons Goblins Zap Electro Dragon
P.E.K.K.A Skeletons Goblins Electro Dragon
P.E.K.K.A Skeletons Goblins Electro Dragon
Poison P.E.K.K.A
Skeletons Goblins Spear Goblins Zap Electro Dragon
Spear Goblins Zap Poison Electro Dragon
Zap Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Skeletons Goblins
Skeletons Goblins Spear Goblins
Goblins Poison Skeletons Spear Goblins Zap Electro Dragon
Spear Goblins Zap Poison Electro Dragon
P.E.K.K.A Skeletons Zap Electro Dragon
Goblins Zap Poison Electro Dragon P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Skeletons Goblins Poison Electro Dragon P.E.K.K.A
Goblins Spear Goblins Zap Electro Dragon
Zap Poison Spear Goblins Electro Dragon
P.E.K.K.A
Goblins Spear Goblins Poison Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Spear Goblins Zap P.E.K.K.A
Poison Zap Electro Dragon
P.E.K.K.A Skeletons Goblins Spear Goblins Zap Electro Dragon
P.E.K.K.A Zap
P.E.K.K.A Skeletons
Poison Skeletons Zap Electro Dragon
P.E.K.K.A Skeletons Goblins Spear Goblins
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Skeletons Goblins Spear Goblins Poison
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
P.E.K.K.A Zap Poison
P.E.K.K.A Skeletons
Electro Dragon
Electro Dragon Skeletons Goblins Spear Goblins Zap Poison P.E.K.K.A
Poison Zap Electro Dragon P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon
Poison Zap Electro Dragon
Poison Electro Dragon
Poison
Poison Zap
Poison Spear Goblins Zap Electro Dragon
Poison
Poison Zap Electro Dragon
Poison Zap Electro Dragon
Goblins Poison Electro Dragon
Poison Zap Electro Dragon
Poison Zap Electro Dragon
Poison
Poison Electro Dragon
Zap Poison
Spear Goblins Zap Poison Electro Dragon
Poison Electro Dragon
Poison
Zap Poison Electro Dragon
Zap Poison Electro Dragon
Poison
Poison
Zap Poison Electro Dragon
Zap Poison Electro Dragon
Poison Zap Electro Dragon
Zap Poison Electro Dragon
Poison Zap
Poison Zap Electro Dragon
Zap Electro Dragon Poison
Poison Zap Electro Dragon
Zap Poison Electro Dragon
P.E.K.K.A
Poison
Zap Spear Goblins Electro Dragon
Poison Zap Electro Dragon
Poison Electro Dragon
Zap Poison Electro Dragon
Zap Poison
Electro Dragon P.E.K.K.A
Zap Electro Dragon Poison
Zap Poison Electro Dragon
Poison Electro Dragon Zap
P.E.K.K.A
Electro Dragon

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